The main draw of Pets is that you can train them against your shadow clones, levelling them up and raising their power, which in turns grants a % boost to your Physical, Mystic, and Battle. After you complete an RTI challenge and begin leveling the Creating module, Pets can also grant a % boost to the Creating stat equal to the average of the Phys/Myst/Batt multiplier * multi from RTI.
Pet Stats[edit | edit source]
Your pets have much the same stats as your own God:
Physical: Much like with your God, each Physical stat adds 10 HP to your pet. However it adds NO attack power.
Mystic: Works just like Mystic for your God. Add 0.5 defense per stat, and 0.05 HP regen/s.
Battle: Works just like Battle for your God. Adds 1.0 attack per stat point.
Pets only lack a creating stat. As your pets' stats get stronger, they import a % bonus to your own God's equivalent stats, at a rate of 0.01% per stat point. In other words, every 100 stat yields 1% to your equivalent stat. Note that when you rebirth, your pets' stats are reset as well.
Pet Rebirth Multiplier[edit | edit source]
Every 50% stat bonus gained from pets, the rebirth multiplier corresponding to this stat goes up by 1%. This bonus is capped at a total multiplier of 999%, or +899%.
This cap happens when a stat multiplier reach 45050%.
Pet Growth[edit | edit source]
As well as having stats, each Pet has an equivalent Growth for Physical, Mystic, and Battle. Growth is the crucial stats for your Pet. While stats reset for your pets each rebirth, Growth does not. Growth also determines how much stats your pets gain when they level up, in turn granting your god with more stat multipliers.
Training your Pets[edit | edit source]
Clicking on a pet will take you to the menu where you can get an overview of your pet, and more importantly, train your pet. Clicking create clones will allow you to set aside some of your Shadow clones to spar with your pet. Your clone's stats will work the same way as pets do here. You can set their Physical, Mystic, and Battle, which determines the EXP awarded when your pet defeats them. Clone stats are capped at your current god stats / clone divider (the clone divider can be found on the clone tooltip in the top right. This number is usually / 50). The pet EXP formula is:
EXP = (cloneMystic * cloneBattle * Clone Physical ^ 2.3) ^ (1/2.6)
As for actual combat, it's much like fighting Gods with your own God. Each second your pet will deal (petBattle - cloneMystic / 2) damage, and the clone will deal (cloneBattle - petMystic / 2) to you, divided into 33 (or 100/3 exactly) ticks of damage/second.
When the clone is defeated, it will return to your Idle clone pool, and a new clone from your pet's pool will step up and continue fighting. your pet will gain exp according to your clone's stats.
There are several bonuses to pet training that should be obtained as soon as possible to maximize the potential god stats as well as your campaign results, since many of them rely on pet stats. Things like auto half stats, config half stats, and EXP overflow will greatly improve pet training. After auto half stats, pet training is as simple as clicking "Disburse" in the top right of the pet screen. When you have config half stats, the optimal ratio is 1/556/550. Higher Physical ratio will increase the time it takes to fight clones, so increase this if pets are killing clones too fast for your max clones.
Pet Level up[edit | edit source]
When your pet Levels up, it will gain stats equal to its corresponding Growth for each stat, multiplied by a factor from 0.1- 1.0. The factor increases with every 100 levels.
For example, if your pet has 500 physical, 600 mystic, and 700 battle growths, and levelled up from 466-467 that pet would gain 250 to its physical stat, 300 to its mystic, and 350 to its battle.
Class Level[edit | edit source]
|CL||XP||Total XP Needed|
Pet Food[edit | edit source]
Pets have a hunger level, seen in percentage when you hover over a pet's name in the pet overview tab. It starts at 100% and drops slowly to 0% in 24 hours time. (12.5% every 3 hours. This can be sped up through DNRC. The same reduction to campaign length will apply to your pet hunger rate.) Food can be bought with GP, found in campaigns, or bought with baal power; any food left over, except for Chocolate, will expire upon rebirth unless the Refrigerator is bought.
Once it hits 0%, the pet's HP will drop to 0 and it won't contribute to the pet multiplier anymore until it is fed again. After it dips below 87.5%, you have the opportunity to feed your pet to refill the bar to full, and more importantly, gain permanent growth for your pets. Every 12.5% filled by feeding gives the same stat increase regardless of % said pet is fed at.
The Day Pet Challenge (Day Pet Challenge) can also give a permanent bonus to the food. This permanent bonus can be from minimum 8% up to 50%.
The Space Dimension Device (SpaceDim) Gene Splicing, available at level P.Baal 70, can also improve the effect of the food by 0.025% for each level of Gene Splicing. This is a temporary bonus, getting reset after each rebirth. The upgrade "Early SpaceDim" can be bought for 2000 points in the Challenge point menu after killing P.Baal v100 once, (Challenge Points) allowing earlier access to this powerful buff.
The Fishing menu in the Pet Village also gives a bonus to food, which slowly decreases temporarily the longer you are in your rebirth.
|No Sauce||.25 All Growths||.5 All Growths||1 All Growths||1.5 All Growths||2 All Growths|
|Hot Sauce||.50 Physical
|Sweet Sauce||.13 Physical
|Sour Sauce||.13 Physical
- Mayonnaise will instantly balance out your pets stats, similar to running Balance in a growth campaign. Because of that it has a variable stat distribution for each pet depending on your Pets stats.