# Monuments

Each Monument built increases one or more stat multipliers. Each Monument also has a corresponding Upgrade that greatly increases the stat multiplier of that Monument and also causes it to increase your rebirth multipliers.

Monument multipliers stack additively. For example, if one monument multiplies a stat by 1 + 200 and another one multiplies it by 1 + 400, the total multiplier is 601.Monuments are unlocked once Diana is defeated. Monument Upgrades are unlocked by defeating Freya.

The first two monuments help most with your current stats and multis. The further down the list of monuments you go, the more they help with rebirth multis and stats after you rebirth.

## Monuments[edit | edit source]

### Cost calculation[edit | edit source]

Second Monument costs 5x as much as the first. If we take the cost of the second Monument and use it as the Basecost **B** we can calculate the cost of the **n-th **Monuments with this Formula:

**Cost** = ** B** * ( **n** - 1 )

Example:

- The first Mighty Statue cost 2,000 Stone.
- Second Mighty Statue will cost 5 x 2,000 Stone = 10,000 Stone
- We use the 10,000 Stone as the Base cost to calculate the cost of the 27th Might Statue using the formula above:

10,000 Stone * (27 - 1) = 260,000 Stone

### Total Cost calculation[edit | edit source]

Using some math (to lazy to explain here and formula can be cleaned up a little as well), you can calculate the total cost for **n** monuments:

**Total Cost** = ** B** * ( **n** * ( **n** - 1 ) + 0.4) / 2

Example:

- We use the 10,000 Stone as the Base cost to calculate the cost of 27 Might Statues using the formula above:

10,000 Stone * (27 * (27- 1) + 0.4) / 2 = 3,512,000 Stone

### Build Time Calculation[edit | edit source]

The calculation takes Base Build-time **B _{b}^{ } **and multiplies it by the

**n**-th Monument. It then multiplies by 1000 and divides by the clones on the monument (

**C**). Finally, it divides by build speed (

**B**

_{s}).

*Buildtime = B _{b} * n * (1000 / C) / B_{s}*

A build speed of 100% (i.e. no bonuses) would mean **B**_{s} = 1. With a 35% bonus, **B**_{s} = 1.35 and so on.

### Total Build Time Calculation[edit | edit source]

*Total Buildtime = B _{b} * n * (n + 1) / 2 * (1000 / C) / B_{s}*

## Mighty Statue[edit | edit source]

Boosts Physical stat. Base multiplier of 1.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 2000 Stone | 2.5E+6 | 120 |

2 | 10,000 Stone | 1.25E+7 | 240 |

3 | 20,000 Stone | 2.5E+7 | 360 |

4 | 30,000 Stone | 3.75E+7 | 480 |

5 | 40,000 Stone | 5E+7 | 600 |

10 | 90,000 Stone | 1.125E+8 | 1,200 |

20 | 190,000 Stone | 2.250E+8 | 2,400 |

50 | 490,000 Stone | 5.625E+8 | 6,000 |

## Mystic Garden[edit | edit source]

Boosts Mystic stat. Base multiplier of 6.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 250 Water 100 Plant | 1.48E+7 | 720 |

2 | 1,250 Water 500 Plant | 7.38E+7 | 1,440 |

3 | 2,500 Water 1000 Plant | 1.48E+8 | 2,160 |

4 | 3,750 Water 1500 Plant | 2.21E+8 | 2,880 |

5 | 5,000 Water 2000 Plant | 2.95E+8 | 3,600 |

10 | 10,000 Water 4000 Plant | 7,200 |

## Tomb of Gods[edit | edit source]

Boosts Battle stat. Base multiplier of 30.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1,000 Stone 1 Human | 7.201E+7 | 3,600 |

2 | 5,000 Stone 5 Human | 3.601E+8 | 7,200 |

3 | 10,000 Stone 10 Human | 7.202E+8 | 10,800 |

4 | 15,000 Stone 15 Human | 1.080E+9 | 14,400 |

5 | 20,000 Stone 20 Human | 1.440E+9 | 18,000 |

10 | 40,000 Stone 40 Human | 36,000 |

## Everlasting Lighthouse[edit | edit source]

Boosts Creating stat. Base multiplier of 150.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 250,000 Light 50,000 Stone | 3.75E+8 | 18,000 |

2 | 1.25E+6 Light 250,000 Stone | 1.875E+9 | 36,000 |

3 | 2.5E+6 Light 500,000 Stone | 3.75E+9 | 54,000 |

4 | 3.75E+6 Light 750,000 Stone | 5.625E+9 | 72,000 |

5 | 5E+6 Light 1E+6 Stone | 7.5E+9 | 90,000 |

10 | 6.25E+6 Light 1.25E+6 Stone | 180,000 |

## Godly Statue[edit | edit source]

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 200.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Mountain 100,000 Stone 25,000 Water | 1.081E+9 | 30,000 |

2 | 5 Mountain 500,000 Stone 125,000 Water | 5.405E+9 | 60,000 |

3 | 10 Mountain 1E+6 Stone 250,000 Water | 1.081E+10 | 90,000 |

4 | 15 Mountain 1.5E+6 Stone 375,000 Water | 1.622E+10 | 120,000 |

5 | 20 Mountain 2E+6 Stone 500,000 Water | 2.162E+19 | 150,000 |

10 | 40 Mountain 4E+6 Stone 1E+6 Water | 300,000 |

## Pyramids of Power[edit | edit source]

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 600.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 50,000 Water 500,000 Stone 200,000 Light | 2.287E+9 | 75,000 |

2 | 250,000 Water 2.5E+6 Stone 1E+6 Light | 1.146E+10 | 150,000 |

3 | 500,000 Water 5E+6 Stone 2E+6 Light | 2.287E+10 | 225,000 |

4 | 750,000 Water 7.5E+6 Stone 3E+6 Light | 3.431E+10 | 300,000 |

5 | 1E+6 Water 1E+7 Stone 4E+6 Light | 4.574E+10 | 375,000 |

10 | 2E+6 Water 2E+7 Stone 8E+6 Light | 750,000 |

## Temple of God[edit | edit source]

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 1500.

Also, the player must build 1 Temple of God to unlock the Divinity Generator.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1E+6 Stone 100,000 Light 2000 Plant
1000 Tree 60,000 Water 1000 Fish |
4.04E+9 | 150,000 |

2 | 5E+6 Stone 500,000 Light 10,000 Plant
5000 Tree 300,000 Water 5000 Fish |
2.02E+10 | 300,000 |

3 | 1E+7 Stone 1E+6 Light 20,000 Plant
10,000 Tree 600,000 Water 10,000 Fish |
4.04E+10 | 450,000 |

4 | 1.5E+7 Stone 1.5E+6 Light 30,000 Plant
15,000 Tree 900,000 Water 15,000 Fish |
6.06E+10 | 600,000 |

5 | 2E+7 Stone 2E+6 Light 40,000 Plant
20,000 Tree 1.2E+6 Water 20,000 Fish |
8.08E+10 | 750,000 |

10 | 4E+7 Stone 4E+6 Light 80,000 Plant
40,000 Tree 2.4E+6 Water 40,000 Fish |
1.5E+6 |

## Black Hole[edit | edit source]

Boosts Physical, Mystic, Battle and Creating. Base multiplier of 100,000,000.

Each hour, has a 25% chance per Black Hole to generate 1 God Power, maxed at 100% with 4 black holes. If you have done BHC's, you have an additional 5% chance to earn an extra GP capped by either your BHC count, or number of Black Holes, whichever is lower, to a maximum of 3 GP/hr with 40 Black Holes built and 40 BHC completed.

Online GP earnings are not capped. The offline gain is capped at 12 hours, regardless of your BHC count.

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 25 Galaxy | 2.5E+19 | 3.99E+8 |

2 | 125 Galaxy | 1.25E+20 | 7.98E+8 |

3 | 250 Galaxy | 2.5E+20 | 1.197E+9 |

4 | 375 Galaxy | 3.75E+20 | 1.596E+9 |

5 | 500 Galaxy | 5E+20 | 1.995E+9 |

10 | 1,125 Galaxy | 1.125E+21 | 3.99E+9 |

Note: With maximum bonus from the BHC, the above costs are reduced by 80%, as well as the max GP per hour being increased to 3 with 40 black holes.

To build 'n' black holes the formula is the same as above: **Cost** = ** B** * ( **n** - 1 )

With BHC's completed this formula becomes quite complicated through the offset rounding. this formula is impossible to do without a spreadsheet or other syntax-enabled calculator. Here is the formula for a GoogleSheets spreadsheet:

=(5*(If(ISEVEN(Floor(25*(1-(0.02*BHC)))),ROUNDDOWN(25*(1-(0.02*BHC))),ROUNDUP(25*(1-(0.02*BHC))))))*(n-1)

Replace BHC with your BHC count, and n with the desired number of Black Holes.

## Monument Upgrades[edit | edit source]

Monument Upgrades are unlocked upon defeating Freya, and have two main effects on multipliers. Firstly, monument upgrades give a massive multiplier boost to the current stats given by the relevant monument.

Second, they are crucial for your rebirth multipliers, granting large boosts. Each upgrade gives a boost to the multiplier. This rebirth multiplier will apply to the same stats that the monument impacts: a Mystic Garden upgrade affects the mystic multiplier, while the Godly Statue and Temple of God upgrades will affect every stats' rebirth multiplier.

### Multiplier Formula[edit | edit source]

The formula on how much the next upgrade will increase the multiplier on a monument's **current effect** is:

5 + 10n

So, the first upgrade multiplies the power of a monument by 15, then adds 25 , 35, and so on to that factor with each upgrade.

The total multiplier given by upgrading from from 0 to n is the arithmetic series:

5 n (n + 2)

### Rebirth Formula[edit | edit source]

As for the impact on your **rebirth multiplier**, the formula for a given monument is:

(Monument's base multiplier) * (# of monuments made) * (upgrade factor)

The base multiplier is the equivalent boost without upgrades for each monument, as listed above, and cannot be changed. The *upgrade factor* is listed on the tooltip for upgrades, and grows by 0.25 with each upgrade with a cap. This begins at 5x, with *20 monument upgrades.* Killing each P. Baal for that rebirth will *increase the cap for the rebirth factor* by 1 (4 more upgrades per kill).

- Example

Say you have made 20 godly statues, with 10 upgrades. Then for all four stats, the rebirth multiplier will be multiplied by a factor of:

(Godly statue base multiplier of 200) * (20 monuments made) * ( 2.5 factor from 10 upgrades)

200 * 20 * 2.5 = 10,000x your original rebirth multipliers

### Upgrade Caps[edit | edit source]

Each monument has a limit on how many upgrades will affect your *rebirth* multiplier.

The upgrade factor starts at 0 and increases by 0.25 for each upgrade. The default maximum is set to a factor of 5. Which means at default, only the first 20 upgrades of a monument will count towards your rebirth multipliers.

The limit is increased by 1 for every P.Baal you defeat. Which means you can build 4 more. This resets to the default cap of 5 after rebirth.

This limit is increased by 4% for each PBC completed.

Be aware that there is no default limit on building more upgrades than the cap, because the upgrade cap does not apply to the stats the monuments will give you during the current rebirth. Use of the "Next At" option may help with this.

### Cost Calculation[edit | edit source]

For Upgrades, you can treat the cost for the first upgrade as the base cost. The 2nd upgrade will always have the same cost as the first, and from there on, the cost is equal to (Base Cost) * (level - 1)^2. The tables below will outline the cost for the first few upgrades.

## Mighty Statue Upgrades[edit | edit source]

Formula for total cost of level 1 to n upgrades is:

5/3 (6 + n - 3 n^2 + 2 n^3)

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 10 Mountain | 2.5E+9 | 60 |

2 | 10 Mountain | 2.5E+9 | 120 |

3 | 40 Mountain | 1E+10 | 180 |

4 | 90 Mountain | 2.25E+10 | 240 |

5 | 160 Mountain | 4E+10 | 300 |

Total from 1-20 | 24,710 Mountain | 6.178E+12 | 12,600 |

## Mystic Garden Upgrades[edit | edit source]

Formula for total cost of level 1 to n upgrades is:

5/3 (6 + n - 3 n^2 + 2 n^3)

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 10 Forest | 1.22E+10 | 360 |

2 | 10 Forest | 1.220E+10 | 720 |

3 | 40 Forest | 4.880E+10 | 1,080 |

4 | 90 Forest | 1.098E+11 | 1,440 |

5 | 160 Forest | 1.952E+11 | 1,800 |

Total from 1-20 | 24,710 Forest | 3.015E+13 | 75,600 |

## Tomb of Gods Upgrades[edit | edit source]

Formula for total cost of level 1 to n upgrades is:

5/6 (n - 1) n (2 n - 1) + 5

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 5 Village | 7.944E+10 | 1,800 |

2 | 5 Village | 7.944E+10 | 3,600 |

3 | 20 Village | 3.177E+11 | 5,400 |

4 | 45 Village | 7.149E+11 | 7,200 |

5 | 80 Village | 1.271E+12 | 9,000 |

Total from 1-20 | 12,355 Village | 1.963E+14 | 378,000 |

## Everlasting Lighthouse Upgrades[edit | edit source]

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Ocean | 1.996E+12 | 9,000 |

2 | 1 Ocean | 1.996E+12 | 18,000 |

3 | 4 Ocean | 7.984E+12 | 27,000 |

4 | 9 Ocean | 1.796E+13 | 36,000 |

5 | 16 Ocean | 3.194E+13 | 45,000 |

Total from 1-20 | 2,471 Ocean | 4.932E+15 | 1.89E+6 |

## Godly Statue Upgrades[edit | edit source]

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Nation | 5.746E+12 | 15,000 |

2 | 1 Nation | 5.746E+12 | 30,000 |

3 | 4 Nation | 2.298E+13 | 45,000 |

4 | 9 Nation | 5.771E+13 | 60,000 |

5 | 16 Nation | 9.194E+13 | 75,000 |

Total from 1-20 | 2,471 Nation | 1.420E+16 | 3.15E+6 |

## Pyramids of Power Upgrades[edit | edit source]

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Continent | 3.073E+13 | 37,500 |

2 | 1 Continent | 3.073E+13 | 75,000 |

3 | 4 Continent | 6.146E+13 | 112,500 |

4 | 9 Continent | 2.766E+14 | 150,000 |

5 | 16 Continent | 4.917E+14 | 187,500 |

Total from 1-20 | 2,471 Continent | 7.593E+16 | 7.875E+6 |

## Temple of God Upgrades[edit | edit source]

Formula for total cost of level 1 to n upgrades is:

1/6 (n - 1) n (2 n - 1) + 1

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 1 Weather | 5.154E+13 | 75,000 |

2 | 1 Weather | 5.154E+13 | 150,000 |

3 | 4 Weather | 2.062E+14 | 225,000 |

4 | 9 Weather | 4.639E+14 | 300,000 |

5 | 16 Weather | 8.246E+14 | 375,000 |

Total from 1-20 | 2,471 Weather | 1.274E+17 | 1.575E+7 |

## Black Hole Upgrades[edit | edit source]

Awards 1 GP at rebirth for every upgrade up to maximum of 50.

Formula for total cost of level 1 to n upgrades is:

(10/3 (n - 1) * n * (2 n - 1) ) + 20

It should be noted that this formula becomes dramatically more complicated with BHC's partially finished:

((20/6*(1-(0.02*BHC)))*(n-1)*n*(2n-1))+(20*(1-(0.02*BHC)))

With maximum (40) BHC's completed this formula can be simplified back to:

(2/3 (n - 1) * n * (2 n - 1) ) + 4

Amount | Cost | Divinity Cost | Base Build Time (s) |
---|---|---|---|

1 | 20 Universe | 9.95E+19 | 1E+7 |

2 | 20 Universe | 9.95E+19 | 2E+7 |

3 | 80 Universe | 3.98E+20 | 3E+7 |

4 | 180 Universe | 8.955E+20 | 4E+7 |

5 | 320 Universe | 1.592E+21 | 5E+7 |

Total from 1-20 | 49,420 Universe | 2.459E+23 | 2.1E+9 |

Total from 1-50 | 808,520 Universe | 4.022E+24 | 1.28E+10 |

Total from 1-20 (Max BHC Bonus) | 9,884 Universe | 4.917E+22 | |

Total from 1-50 (Max BHC Bonus) | 161,704 Universe | 8.045E+23 |