Gram

From Idling To Rule The Gods

Gram

SSS +20 (20)

A sword made from Odin. It is said to be the strongest sword in the universe but lost a bit of his power. Defeating unique bosses will increase its power.

Will increase the experience the wielder receives from dungeons by 20%.

HP 0
Attack 73
Defense 0
Speed 0
All Elements 82

Gram behaves similarly to an Ego Sword. It counts as an Ego Sword in most regards (leeches XP, increases XP if used with multiple Ego Swords on the same team, etc.) but it also gives a bonus amount of XP on top of the normal Ego Sword behavior. It differs from ego swords in regards to not giving exp to a pet wielding it outside of a dungeon team.

When unlocked, Gram will give an extra 20% XP to the equipped pet when used in dungeons. This can be increased by 2% each new Gram Boss defeated.

The extra Gram XP is on top of the already existing extra XP given if multiple Egos/Gram are used on the same dungeon team. Meaning, Gram can give the equipped pet an extra 25%(Full Ego team) + 20%(Gram) XP at unlock if used with 5 Egos on the same team.

Note: The last paragraph above is inferred from user data, and the exact XP increase if using Gram with 5 Egos on one team is not known.

Unlock

Wolf of Nobina is a special boss that replaces the newbie ground boss if your party items includes a single runestone. You obtain runestones by killing P.Baal v30, Sonder, after you have killed at least one of the Mimic enemies.

Wolf of Nobina is tougher than a D3-10 boss. Defeating it for the first time awards you with Gram which is a unique named Tier 4 weapon which also starts out as SSS+20 (20). Defeating it multiple times provides no additional rewards beyond XP.

Upgrading

Gram can only be upgraded by defeating each of the Patreon Bosses in the Newbie Grounds. It starts at SSS+20 after killing the Wolf of Nobina, and gets +2 to its upgrade and enchant level for every new Patreon boss defeated. Every upgrade level increases the Attack and Element stats that Gram provides to the equipping pet, and increases the XP bonus that pet gets in dungeons. The table below shows the Attack stat of each Gram level (rounding can be a bit weird, so in-game numbers might appear slightly different)

Gram cannot be upgraded/enchanted/reforged by your crafters, but can have Gems embedded. Gram counts a T4 weapon, so Gems give a bonus of GemLevel * 4.

Gram Level Attack Stat
+20 72.8%
+22 79.2%
+24 85.8%
+26 92.7%
+28 99.8%
+30 107.3%
+32 114.9%
+34 122.9%
+36 131.1%
+38 139.4%

Bosses/Strategies

To start the first fight, you have to bring one Runestone into the Newbie Dungeon and advance to the boss. For the second boss, you have to bring two runestones and so on. You have to have defeated the previous boss to be able to summon the next boss.

Wolf of Nobina

Patreon - Nonomo

You can fight this boss if you take 1 Runestone with you to the Newbie Ground and fight 6 rooms. Winning this fight will give you Gram.

This boss has an incredibly high amount of speed and can quickly overwhelm your team if you aren't prepared. A team with an average dl of 160-170 should be fine here as long as you have Hourglass and Elephant in the team. If you do not have these pets or would rather fight without them, you could need a team of dl 200+.

Since the boss has so much speed, it is recommended that you utilize speed gear/gems to minimize the bonus damage it will be inflicting as well as having enough speed to be able to hit the boss since it has the ability to dodge your attacks if you're too slow. Nobina can poison you, similar to the Poison trap you can find in some dungeons. Just make sure your Supporters can keep up with healing, and you pack enough antidotes, and it shouldn’t be an issue.

After reducing its HP to 200,000 Nobina will get a boost in power. Both Attack and Speed increase by 1,000 and its Element switches from Wind to Neutral. Total stats can be seen in the table below, with the numbers on the right being after the boost.

Wolf of Nobina is a great powerleveling target as you can farm it for XP. The base XP drop of a mimic is 4,500 while D3 bosses (you encounter 2) have a base XP of 12,000 per encounter (6,000 each, except for evolved balrog who is encountered alone and gives 12k by itself). Moreover encountering Nobina only takes 6 rooms vs the 30 it takes to encounter a D3 boss. D3 mimics are even harder to encounter. The only downside is having to repeatedly and manually start such short fights.

Stat Value
HP 1,000,000
Attack 4,000 : 5,000
Defense 5,000 : 5,000
Speed 5,000 : 6,000
  • XP: 15,000
  • Special: Inflicts Poison with each strike. Has a chance to dodge attacks based on speed difference at a rate of (1 - (PetSpeed / NobinaSpeed))*100%

Good Team Composition For This Fight

Front Row: Elephant, Dog, Archer

Back Row: Hourglass, Supporter, Dragon

Note: If you bring Elephant, you must bring at least two Supporters on the team with you. If you do not, Nobina will reflect the Burn effect onto your own pets.

Team Example

The following teams are to give you an idea of the setup required to win this fight.

This team had 50-70k growth, used 50 phoenix feathers and took over 40 turns.

This team was able to defeat the boss on turn 49.

This team had 54-79k growth for all except Anything with 114k, used 42 phoenix feathers, 42 health potion X, 5 health potion S, 123 antidotes and won on turn 46.

Fawn / Wisps

Patreon - Sonder
You pass by a fawn. He is hurt and gets attacked by wisps. He asks for help. You have a free slot in the party so you allow him to join until he has recovered.

You can fight this battle if you take 2 Runestones and only 5 party members with you to the Newbie Ground and reach the boss room. This fight can only happen after you have defeated Nobina previously and received Gram.

The goal in this fight is to heal Fawn to 4 million hp. The percent based heal power of your supporters is disabled in this fight. The Wisps do a lot of damage so your whole front row needs very good defense, and because the percent based heal power is disabled, water gems on your equip are not very useful. The back row supporters should go for full attack and hope they don't get attacked often.

A good team in this battle would be 2 defenders and 3 supporters. Neutral pets are at an advantage and hourglass helps to keep your supporters on 3 actions because the enemies will slow your pets down, potentially halving your speed. Both defenders want to have at least 4000 defense with all elements positive and hourglass, in the front row, wants to have more than 1000 defense with all elements positive.

Stats are listed below, but are mostly irrelevant except for Attack and Speed since you do not need to kill the Wisps.

Stat Value
HP 10^12
Attack 8,000
Defense 9,999,999
Speed 5,000

Good Team Composition For This Fight

Front row: Dog, Anything (defender, maxed titanium equip with earth gems), Hourglass (supporter, Titanium Armor with earth gem, Inferno Sword + Inferno Gloves with fire gem)

Back row: Any supporter specialists (supporter, one supporter Gram with fire gem, all other equip inferno with fire gem)

All pets should be higher than level 200/55.

Winning this fight will upgrade Gram to SSS +22 (22). This will increase the attack to 79, all elements to 90 and the extra exp gained to 22%.

Zombie General

Patreon - Kentorax

You can fight this battle if you take 3 Runestones with you to the Newbie Ground and reach the boss room. This fight can only happen after you have defeated both Nobina and Fawn/Wisps previously and received Gram and its upgrade.

The Zombie General has a shield, which is impenetrable by dungeon class pets. This means you need adventurers to destroy the shield. For this fight, you need a high damage output and because you also need ~2 adventurers, there is no place for a defender in the team. The Zombie General also has a defense buff, which gives him high defense for a set amount of hits. Bringing Mages will be best for this, since they will deal multiple attacks per action and reducing his defense buff faster than with a single-hitting pet like an Assassin.

Winning this fight will upgrade Gram to SSS +24 (24). This will increase the attack to 86, all elements to 97 and the extra exp gained to 24%.

Stat Value
HP 4,000,000
Attack 2,500
Defense 50,000
Speed 5,000

Good Team Compositions For This Fight

Front row: Supporter (Neutral is best), Assassin (Archer or Mimic), 1 adventurer (knives, 1000+ speed)

Back row: 2 Mages (BHC, Sylph, Witch, and Balrog are all very high-DPS Mages that can be strong here. Full damage gear, but should survive a hit, above 1k HP), 1 adventurer (knives, 1000+ speed)

For the Adventurers, you can always class change Book, Anything, or the Gray Child since they will most likely already be at a decent Dungeon Level. Flying Eyeball is another good option if you've been using it in dungeons.

About dungeon level 100 is enough for the adventurers. The other pets should all be above level 250/60 and 150k growth.


Lernean Hydra

Patreon - Malfat

You can fight this battle if you take 4 Runestones with you to the Newbie Ground and reach the boss room. This fight can only happen after you have defeated all previous Patreon bosses and received Gram and its upgrades.

When one of your pets kills a head, two more heads will spawn (up to 25), which typically causes an ultimate combined attack, and a loss. The only way to prevent this is to have the hero Heracles join the team. He will auto-join once there are 25 Hydra Heads... if you left them an empty spot on the team.

With every attack, the Hydra Heads will also poison your pets with a unique toxin. This poison will stack, and will deal damage based on the number of stacks the pet has every turn. You can use an Antidote every turn to reduce these stacks by one per pet per round. Alternatively, you can bring the Hydra pet to the fight, who prevents the poison from being applied in the first place. This makes it easier, but is not mandatory.

Heracles has another ability vital for the fight... only he can prevent the heads from doubling on death. Your own damage dealers should kill less than one head per turn at average, otherwise the fight will never end and the room will collapse at round 50. Even Heracles can't save you from rocks falling.

Each Hydra Head has 40,000 hp, low Defense, and good Elements.

A level 350+/100 Archer with 200k growth + a cl 100 Blacksmith would do too much damage. If you have pets that strong, consider a Defender instead of a Blacksmith. Or bring a slightly weaker Assassin. Mages will not help you as much as you would think in this fight.

That all is phase one. There is another one that happens once Heracles has crushed enough heads...but it is fairly straight forward.

For the second phase, the Lernean Hydra's main body comes to fight you. It has almost 1.5 million HP, and scales that prevent Knives from reducing its Defense all the way to 0... so have fun with that. Heracles is your pinch hitter.

Stat: Hydra Head Value
HP 40,000
Attack 2,000
Defense 500
Speed 1,000
Stat: Lernean Hydra Value
HP 1,500,000
Attack 5,000
Defense 50,000
Speed 5,000

Good Team Composition For This Fight

Front row: 2 Assassins (Archer + Mimic) or Assassin + Defender, and 1 Blacksmith

Back row: 1 Supporter, Hydra

The Blacksmith and Supporter should both use T3 Knives. Blacksmith and Hydra should have above 1000 speed, better 1500. Water element would be best to mitigate damage taken, otherwise using at least one T3 Water equip for pets with less than 100 water helps. For the Hydra pet, a dungeon level of 120-150 is enough, but your Assassins might want to be level 280+ with ~200k growth and a mimic multiplier of > 2. The Blacksmith should have a class level of 65+.

I would suggest making the Hydra the Blacksmith, if there are enough Pet Stones / CC Tokens to spare.

Ghost is a possibility, but they can only scream at six Hydra Heads out of 25-ish, and there is no guarantee that they will be the ones hit that round. That said, it can be helpful.

Chicken

Patreon - Kaly

You can fight this battle if you take 5 Runestones with you to the Newbie Ground and reach the boss room. This fight can only happen after you have defeated all previous Patreon bosses and received Gram and its upgrades.

The battle starts off against just one Chicken, but many others will spawn for a total of 25 Chickens. These enemies have incredibly high Defense, have the ability to weaken your own pet's Attack stat, and can revive themselves if killed. To completely kill a Chicken, you must have an Adventurer deal the killing blow when the Chicken is at 1 HP, cooking the Chicken in the process. This will heal all pets for 3,000 HP. One Adventurer can cook one Chicken per turn.

Because the Chickens have such high defense, you will most likely rely on speed damage to deal with them. Equipping your pets with Sticks and Wind Gems, while still maintaining a high degree of tankiness is key. Hourglass is helpful for a boost in Speed, but not necessary with the right gearing. Thankfully, the Chickens only have 300 HP so it won't take much damage to bring them down to 1 HP to be cooked.

Stat Value
HP 300
Attack 15,000
Defense 50,000
Speed 10,000

Good Team Composition For This Fight

Front Row: Defender, Defender, Adventurer

Back Row: Hourglass, Supporter, Supporter

You can always use Nothing, Book, or one of the Graylings to class-swap and become your Adventurer for this fight, since you will most likely not have any Adventurers with a high Dungeon Level.

The below team example is with pets at around 180k growth. This setup can be improved on, but as of writing not many players have reached a point to be able to beat this. Feel free to share your teams on Discord for other players to use as a benchmark.

You can also add a second Adventurer if you cannot handle the fight for too long with your Defenders.

With around 180k growth pets the fight was a success around 75% of the time.

Godly Statue

Patreon - Zoo Master Rebels

You can fight this battle if you take 6 Runestones with you to the Newbie Ground and reach the boss room. This fight can only happen after you have defeated all previous Patreon bosses and received Gram and its upgrades.

The speed and attack of every single one of your pets is multiplied by small value every time the boss gets hit, so actions/turn is the name of the game here. The goal is to hit infinite attack before turn 51.

Stat Value
HP 10^308
Attack 0
Defense 10^100
Speed 0

Good Team Composition For This Fight

Front Row: 3 mages

Back Row: 3 mages (Sylph with lots of Wind ideal but not necessary if your other Mages have enough CL)

Animal Band (C.U.T.E. Platoon

Patreon - Dymski

You can fight this battle if you take 7 Runestones with you to the Newbie Ground and reach the boss room. This fight can only happen after you have defeated all previous Patreon bosses and received Gram and its upgrades.

In this fight, six bosses are fought at once, replicating another team of pets fighting your own. Each of the enemies has a special ability similar to some of your own pets. You will fight 2 Defender-type enemies with an ability similar to Gnome's shield, 2 Supporter-type enemies with an ability similar to Salamander's AOE heal, 1 Mage-type enemy that will regenerate all of its HP when hit, and 1 Assassin-type enemy who can attack 2 pets at once with a piercing strike that attacks a pet in the front row and the pet directly behind it in the back row.

  • Danger Noodle and Sunny McChubs are a Water and Earth Defender respectively
  • Starshine and Flopsy are Neutral Supporters
  • Sgt. Softie is a Wind Assassin
  • Caramel is a Fire Mage
Stat (Defenders) Value
HP 500,000
Attack 4,000
Defense 30,000
Speed 1,000
Stat (Supporters) Value
HP 250,000
Attack 15,000
Defense 10,000
Speed 15,000
Stat (Assassin) Value
HP 200,000
Attack 225,000
Defense 4,000
Speed 20,000
Stat (Mage) Value
HP 150,000
Attack 200,000
Defense 3,000
Speed 15,000

Good Team Composition For This Fight

Similar team composition as the later Aether boss (DEotF) fights. Which is to say, 1 powerful DPS, 1 supporter, 1 blacksmith, 3 defenders, with DPS geared for maximum attack and the rest geared for survival (but with knives; blacksmith gets rune patch). The supporter can under-heal if geared too defensively though. Eyeball is possibly a good pick for the fight to gun down the enemy DPSes first, yet it is not crucial. Flying Eyeball is a big help here to take down Caramel and their regenerate in one shot, but does lower your survivability.

Front Row: DPS, Defender, Defender

Back Row: Blacksmith, Supporter, Defender

Chromatic Dragon

Patreon - oSystems

You can fight this battle if you take 8 Runestones with you to the Newbie Ground and reach the boss room. This fight can only happen after you have defeated all previous Patreon bosses and received Gram and its upgrades.

Chromatic Dragon will change its element every 2 turns according to a fixed order. Any damage dealt over a certain threshold in a single hit will instead be absorbed by the Chromatic Dragon.

  • Any damage done in a single hit over 60k dealt by a Mage will be absorbed (note this is per hit. The total damage done by all the Mage's multi-attack can be over 60k.)
    • If this Mage is Sylph, the threshold is 35k instead (due to its likely increased hits/turn)
  • Any damage done in a single hit over 500k by all other classes (Assassins mainly) will be absorbed.

Because of this damage limit, you need to be careful when using Knives and other defense-reduction skills. Shredding too much of Dragon's defenses could mean all your hits deal too much damage. You will likely need 3 different element damage-dealers to keep up with the Dragon's ever-changing element resistances.

Neutral pets are stunned and will not act for the whole fight, so only non-neutral pets are viable. You can use Neutral Defenders, but just remember they will essentially act as HP sponges and will not be able to attack the Dragon or defend other pets from incoming attacks. Their passive shield is still effective, but they will not actively block incoming attacks. Neutral Defenders are more likely to survive, so test which is better for you: Stunned Neutral Defenders, or potentially weaker Non-Neutral Defenders.

Stat Value
HP 40,000,000
Attack 500,000
Defense 3,000
Speed 25,000

Good Team Composition For This Fight

Front Row: Defender, Supporter, Blacksmith (with Rune Patch)

Back Row: Mage, Mage, Mage

If your Mages are weaker compared to Assassins, move the Supporter to replace a Mage and swap it for an Assassin.

You will want pets with DL 350+ and CL 80+ with several Dojo buffs. Have several hard-hitting DPS like Witch and Succubus, supported by Defenders, a Blacksmith with Rune Patch, and Supporters.

Ukreon

Patreon - Myrielle


Sleeping Sloth

Patreon - Carpe