Pet Campaigns

= Growth Campaign = This campaign is crucial to growing your weaker pets. You require at least 2 pets. At the end of the campaign, your stronger pets will give a certain amount of growth to your weakest pet sent on the campaign. The growth given per pet will be

(length of campaign in hours) * (log15 growth - 1.75) * (pet ability modifier) * (UPC modifier) * (PGC modifier) 

This will be split evenly between all stats if you choose, or given to the growth of your choice. If your growth is less than 0.75, evenly splitting your growth would still give you 0.25 per stat.

To find the strongest pets for your personal growth campaign, have a look at the Compiled Spreadsheets.

As of August 25, 2021, the best lategame pets are (roughly in order, and not including Black Hole Chan):
 * Pandora's Box
 * Nightmare
 * Seed
 * Raiju
 * Earth Eater
 * Bag
 * Unicorn
 * Aether
 * Chocobear
 * Otter
 * Stone

Other good options include Undine and Corona. With the token improve, Corona outclasses Stone given enough CLs.

Because pets with more growth give more growth and gain CL faster, it is generally a good idea to pick your ten growth camp pets and grow them as high as you can whenever you are not actively growing another pet for evolution.

= Divinity Campaign = This campaign can help you gain Divinity if you're lacking. The amount given by the campaign most affected by your current divinity generation rate (at time of camp completion), much like when purchasing with God Power.

Each pet will grant: (pet tier boost) * (length of campaign in hours) * (pet ability modifier) * (UPC modifier) * (1 + CHP Divinity Gain Boost) seconds of Divinity generation.

The pet tier is determined by the pet's total stats:

Example: A Cupid with 50,000 total stats and Adventurer Level 12 on a 7 hour campaign, with 3 completed UPCs and 1 Divinity Gain Boost ChP purchase gives: (600 + 2 * 50,0000.4) * (7) * (1 + (1 + (0.02 + 0.005) * 12)) * (1 + 3 * 0.05) * (1 + 0.01) This comes out to 14054.5 seconds (~3.9 hours) of Divinity generation.

Example 2: 10 pets at ~275k stats, with no other Divinity camp bonuses. Each would give: (600 + 2 * 2750000.4) * (1) * (1) * (1) * (1 + 0) ~900 seconds of Divinity per hour in the camp. This results in a total of 150 minutes worth of base divinity per hour; i.e. +2.5x base Div/s. For comparison, this is the same amount as killing all 5 UBs.

= Food Campaign = This campaign can help you get better quality food to grow your pets faster. Each pet has a chance to find puny, strong, or even Mighty food. For this campaign, your pet's tier does not impact the returns.

For Mighty food the formula is:

9% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

For Strong food the formula is:

30% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

 

For Puny food the formula is:

60% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

 

For an example: Octopus (+100% ability bonus for Food) with 6 UPC completed on a 10 hour campaign yields:

For Mighty food:

9% * (10) * (2) * (1.3) = 234%

For Strong food:

30% * (10) * (2) * (1.3) = 780%

For Puny food:

60% * (10) * (2) * (1.3) = 1560%

The final amount of food obtained is then multiplied by the number of pets owned, where 25 pets owned would give a 1.25 multiplier. This portion does not show in the in-game tooltip.

= Item Campaign = This campaign can grant pet stones, which can eventually be traded for valuable rewards, such as a Crystal slot or Pet Token. It can also give rare Premium Shop items like Godly Liquid, Chakra Pill, or Lucky Draw.

The rewards are calculated separately for each pet, and depend on several factors:
 * Each Ultimate Pet Challenge finished will increase rewards by 5%
 * Each Challenge Point purchase of Pet Stone Drop Boost will increase Pet Stones found by 1%
 * Pets with a bonus or penalty to Item Campaigns, including bonuses to all Campaigns, will increase or decrease rewards by the listed %. This is referred as 'pet factor'.
 * The pet's Total Stats will also increase rewards based on a tiered bonus.

Item Stats Tier
The "item stats tier" is as follows:

Pet Stones
The formula for Pet Stones found by a pet is: item stats tier * 4 * (1 + 0.05 * upc) * pet factor * (1 + CHP stone boost/100) * hours

E.g. Mouse with 80,000 Total Stats on a 10 hour campaign with 20 finished UPCs and no CHP stone purchases would find: 0.5 * 4 * (1 + 0.05 * 20) * 1 * (1 + 0/100) * 10 = 40 pet stones.

Rare Items
The calculation for rare item chance is more complex. The length of the campaign is applied quadratically; e.g. a 12 hour campaign has 4x higher chance than a 6 hour campaign. The formula is: (item stats tier / 25) * pet factor * hours^2

E.g. A Fairy has 50% bonus to rare item finding. If it has 300,000 Total Stats, it has an item stats tier of 0.75. On a 12 hour campaign, the chance it will find a rare item is: (0.75 / 25) * 1.5 * (12) ^ 2 = 6.48% chance (displayed as 6%).

If you do find a rare item, it will be one of these:

Pet Factor
= Level Campaign = The pet gains a number of levels based on the pet's Stat Tier the pet's Growth Tier, the pet's level and the length of the campaign. This number is increased by the pet ability modifier for Level campaigns of any pet participating in the campaign, adding together the bonus of all participating level specialist pets. The dependence on level is the following: 100% gains up to level 1000, 90% gains from level 1001 to 5000, 81% gains from level 5001 to level 10000, and 65% from level 10001. The level considered is what the ending level would be if you had no UPCs completed. The final formula is the following:

(Level from Stats + Level from Growth) * (length in hours) * (1 + bonus from all participating pets) * (level based penalty)

= Multiplier Campaign = The Multiplier campaign gives two separate bonuses: a multiplicative bonus to the Pet Multiplier, and an additive bonus to the Pet Rebirth Multiplier.

The Pet Multiplier is a multiplier to your Physical, Mystic, and Battle stats based on the combined stats of your pets (as described earlier in this article). The Multiplier Campaign bonus applies equally to all three stats, and is based on the pet's Stat Tier (just like for a Divinity Campaign).

The Pet Rebirth Multiplier is a multiplier to your Rebirth Multipliers, based on the combined stats of your pets. This multiplier caps out at 999% (roughly 10x rebirth multi) when the Pet Multiplier for the stat is at 50,000%. The Multiplier Campaign adds to this bonus, allowing it to go above the cap of 999%. This bonus is based on the pet's Growth Tier (just like for a Growth Campaign).

A pet's ability modifier for Multiplier Campaigns applies to both of these bonuses.

= God Power Campaign = Simply, this gives you a chance at gaining god power through your pets. The chance of a pet finding a God Power is (3 * Campaign Factor * length of campaign in hours * pet ability multiplier) %. For this campaign the pet tier factor is smoothly increasing instead of just in jumps, but doesn't increase over the maximum tier.

=Event Campaign= Several times throughout the year, an event happens for two weeks. Usually these events involve gathering a special item via a new limited time Event Campaign. These items can be traded for a one-time pet token, pet stones, and other useful items. The rate pets collect event items is set, and is not determined by stats or growth. The formula for the event is typically 1 * hours in campaign. This is per pet, and can only be increased by Sticks and Adventurer class level bonus. If you have less than or equal to 10 pets, you get double reward for the event campaign.

Currently, only two pets have an influence on event campaign results: Clam and Chocobear (as long as Chocobear has the bonus from chocolate). Any other pet bonus/malus (ie, Nightmare, Pandora, Corona, etc.) have no effect on Event campaign results.

Note: Occasionally, the rate at which pets collect event currency changes depending on the event. For example, the Halloween 2021 event had a decreased rate of currency collection due to the minigame Ghostly Shoot being a source of event currency.