Total Might Challenge

Description
This challenge will reset your total might to zero, but return it after finishing the challenge.

The goal is to generate a total of 5000 + (1000 * # challenges finished). DRC counts, but CBC doesn't.

Unlock Condition
Finish one 1KC.

Restrictions
CBC's do not count towards total might earned.

Reward
Challenge Points: 10 God Power Reward: 20 Statistics Multi: 1,500,000

Increases the effect of your total might by 2% for each challenge completed. Doubles if you finish all 25, giving a 100% boost to the strength of might.

The math of this works down to:

boost% = (total might / 4) * (1 + 0.02 * challenges completed)

Completions to Max
25

Recommended Stats
Completed all DRC's for might runs is a must have for this challenge. Having maxed 1KC is good if you have over 5 million clones to make training worthwhile. For later challenges, clones >50m and a good RTI score (for SpaceDim) will speed these up.

Strategy
This is a fairly simple challenge.

If you haven't completed all 1KC's, then doing 1hr 35min might runs is the fastest way through this challenge.

Otherwise, treat it exactly the same as a DMC and either use a calculator to set next ats for feedruns, or hit "spread" on might unlock. If you don't feel like using math to determine the optimal clone placement, 3 hour "feedruns" are efficient even if not optimal.

The reward for TMC is beneficial, but not as powerful as it may seem. Waiting to do these until closer to 30-50m clones, or more, will make these much faster. The extra DRC and 1kC reward from UCC will also help. SpaceDim v65 is useful if you have either the Early SpaceDim ChP upgrade, or can maintain a P.Baal high enough. Using a blacksmith in RTI to boost SpaceDim speed is highly recommended.