Undine

Special Ability
After reaching her final form, all enemies in dungeons in non boss rooms will suffer (5 + Water/300)%, maxed at 10% of their max hp as damage every turn.

=The Quest to Unlock Undine=

Disclaimer
Undine is a long and difficult quest that tests your ability to gather resources from dungeons. It is Highly Advised that you look through sections 10 and 11 of this guide and feel confident that you can gather this number of materials (gather as many as you can before starting the quest!). It is also advised that you feel confident in your ability to grow a pet with -33,333 total growth into as high of a positive value as you can get.

Also keep in mind that even though only two alchemists are technically required to start the quest, it is highly advised to start the quest with many more than that. The more alchemists you have, the better.

Creation Process


If you want to create the Undine, you should stock up on a lot of materials in preparation (See section 10 and 11 of this guide). During the first step, the two Alchemists you use to create the Failed Undine will receive severe penalties. In order to make sure the damage is not too severe, make sure you have the items below on hand:


 * 1 Phoenix Feather
 * 25 Iron Bars
 * 30 Holy Water
 * 50 T2 Materials, of the same element as your 2nd alchemist (Iron Bar for Neutral, Fire Stone for Fire, etc.)

Be sure to get your hurt alchemists back up to full strength before continuing with Undine herself. You will need all the Alchemical help you can get!

Before continuing and giving Undine all of her Upgrades, it is advised you follow this table and reach the specified Growth first, depending on where you are in the process. This will allow you to reach her Evo Growth requirement without having to have a 55K GC.

Step 1 - First Form & Fixing the Alchemists

 * Use 2 Alchemists to create a Failed Undine using 100 Ice Block + 50 Nevermelting Ice + 10 Holy Water.
 * Starting growth for each stat is -11,111 for a total of -33,333. It has a -111% bonus for all campaigns and will have 0 HP starting out in dungeons. This means you will need to raise her dungeon level with free exp before placing her in a dungeon team.
 * After creating the Failed Undine, one of your alchemists (the one where you click 'finish') will lose an arm, reducing their speed by 50%. The other Alchemist will lost it's body, making them unable to do anything, not even feeding.
 * New Mechanical Arm will cost: 25 Iron Bar + 10 Holy Water.
 * New Body will cost: 50 T2 materials of your pets element (the one you did not select to finish the job), 20 Holy Water, 1 Phoenix Feather.
 * Prepare the materials, build the arm and body, and give them to the pets from within their details screen.

Step 2 - Second Form

 * To fix the Failed Undine, you will need to build a Water Soul, at the cost of 30 Nevermelting Ice, 1 Shadow Essence, 1 Phoenix Feather.
 * Shadow Essence can not be created, but has to be gained from fighting the boss in the Newbie Dungeon all while having an alive Failed Undine in your party.
 * You will need to train your Failed Undine in the Dungeon before it can stay alive at the boss. You can either equip it with a training sword for this, or assign some Free Exp to level it up.
 * Keep in mind that at this point, it will still be useless to send Undine on any Campaigns other than being the recipient in Growth Campaign.
 * You can, however, make use of the Undine by putting it in a Dungeon Team, preferably Mountain for it's Growth Events.
 * After gathering the materials, and creating the Water Soul, you can give it to Undine under her pet details. Giving this soul to Undine will increase her growth for each stat by 3,333. It will still perform pretty poorly in campaigns, having a 66% penalty for all campaigns.

Step 3 - Third Form

 * Your undine now looks slightly better. To further improve your Undine, you will need to feed it an Improved Water Soul.
 * Materials needed: 2 Water Soul, 100 Nevermelting Ice, 5 Shadow Essence, 10 Purified Water, and 3 Phoenix Feather.
 * Purified Water can be made by using 1 Ice Block, 1 Holy Water, and 1 Phoenix Feather.
 * After giving the Improved Water Soul to Undine, its growth stats will increase by 3,334 each. The campaign penalty is reduced to -11%.

Step 4 - Fourth Form

 * Undine is coming along nicely! The next step is to give her a Soulless Soul.
 * To create a Soulless Soul, you need 2 improved Water Soul, 10 Shadow Essence, 150 Nevermelting Ice, 15 Phoenix Feather, 50 Magic Herbs, 5 Magic Fire Stone, 5 Magic Ore, and 5 Magic Feather.
 * After giving the Soulless Soul to Undine, its growth stats will increase by 4,444 each. This will raise the campaign bonus to +11%.
 * This also unlocks Undines Special Ability in Dungeons which will do an additional (1 + Water / 500)% of max HP damage to all non-boss enemies in dungeons.

Step 5 - Fifth Form

 * Yet another soul is needed, this time we need to give her a Soul of Undine.
 * To make the Soul of Undine, you need 2 Improved Water Soul, 10 Shadow Essence, 150 Nevermelting Ice, 15 Phoenix Feather, 50 Magic Herb, 5 Magic Fire Stone, 5 Magic Wood, 5 Magic Ore, and 5 Magic Feather.
 * After giving the Soul of Undine to Undine, its growth stats will increase by 5,555 each. Her Campaign bonus is also increased to 66%.
 * In dungeons, Undine's Special Ability will now do an additional (3 + Water / 400)% of max HP damage to all non-boss enemies in dungeons.

Step 6 - Final Form

 * To complete the Undine, you will need to give her the Magic Soul of Undine.
 * Materials needed for Magic Soul of Undine: 1 Soul of Undine, 5 Magic Shadow Essence, 500 Nevermelting Ice, 50 Phoenix Feather, 250 Magic Herb, 25 Magic Fire Stone, 25 Magic Wood, 25 Magic Ore, and 25 Magic Feather.
 * Magic Shadow Essence can only be acquired by running the Newbie Dungeon while bringing Shadow Essence in your equipped items. This will make the boss of the Newbie Grounds a lot stronger, and drop a Magic Shadow Essence. It is recommended to bring Lucky Talismans with you while you are farming this, to increase the drop chance.
 * After giving the Magic Soul of Undine to Undine, her growth stats will be increase by 5,556 each. Her campaign bonus is also increased to 111%.
 * In dungeons, Undine's Special Ability will now do an additional (5 + Water / 300)% of max HP damage to all non-boss enemies in dungeons.

Evolving

 * Requires 55,555 total Growth, 2,778 Nevermelting Ice, and having Undines final form. This will increase the drop rate for items in dungeons by an extra 1.5% * class level if your class is a rogue.

Note: 22,222 total growth must come from other sources aside from feeding souls. For this reason, some evolve strategies involve growing undine before Form 6.

List of Required Materials and their Quantities in Order of Creation Process
The table below gives the complete overview of all required material and their quantities for the whole complete process of creating an Undine.

List of all Required Materials and Their Quantities
This list does not include the materials needed for the mechanical arm or the body, this is just the materials needed to complete your undine. Keep in mind that after Undine has achieved her final form, you will also need an additional 2778 Nevermelting Ice for her evolution. See her entry on Pets or the Evolving section seen above.