Day Might Challenge

Get as much might as possible in 24 hrs. You can get a maximum score of 250k might.

Unlock Condition
None ???

Restrictions
None.

Recommended Stats
DRC’s and CBC’s help this challenge immensely as they are essentially free levels. High clone count and 1KC's also help but has a trade off with DRC’s and CBC’s done. for most players, 5-10k is a very reasonable score, while higher scores require tens of millions of clones.

Reward
Levels in usable Might skills (Focused Breathing + and so on) will increase the power of an unleash as well as the duration. (Without the DMC reward, levels in Might skills only increase the duration of unleash.)

You will gain ( SQRT (Score) / 500 ) * level additional bonus to your unleash which multiply with each other unleash as normal. (See the Might page for the exact mechanics.) This reward caps at 1 * level, with a score of 250k might.

The example given in the tooltip says that if you get 10k might, and level up each might to 500, each might will get 100% bonus, which works out to a 16x attack and mystic multiplier, and 4x HP for your unleash. On top of the base, this is a x480 boost to attack and mystic during unleash.

It should be noted that with the same 10k might, and minimal training, this reward will be as low as 1% instead of the 100% mentioned in the tooltip. For players that focus on might runs, even with good stats the rewards from this challenge can be quite marginal. For newer players, the main reason to run this is to unlock various secret pets. More experienced players will get a legitimate buff from it even on short runs.

Strategy
There are three main strategies that depend entirely on your DRC’s done, CBC’s done, number of clones and 1KC’s. There is currently no calculator made as this is a relatively new challenge.

For each strategy, you want to compare the time it will take you train each skill, with how many skills you unlock from a might run. You will need to compare your Might / second compared to training time.

This works out to roughly (very roughly) 1 million clones for every 10 DRC/CBC completed, divided by your 1KC%.

A) If you have none of the aforementioned challenges done, then you will have to train all of your might manually. This will likely net you well under 10k might.

B) If you have all DRC’s done, this will net you 700 might for every might run. With perfect timing this will net you 15 might runs + a bit of personal training for a total of ~ 10500 might, this will double with CBC’s done.

C) If your clones exceed the ratio mentioned above, then you will want to spend some time manually training might. Using a copy of the calculators located here or here will let you figure out how much might you could gain per minutes training.

It should be noted that even with a minimal score, this challenge unlocks the "Unleash Might" multiplier, while it may be small for a low score, you can still use it to build up a bigger unleash that you wouldn't otherwise get.

IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.