Aether

=Growth Campaign Bonus=

Aether receives a growth campaign bonus according to its total growth, number of Delirious Essence battles completed, and the number of other Elemental-class pets (Undine, Aether, and Gnome) you have unlocked.

The formula for Aether's growth campaign bonus is: (0.5 + (0.1*Elementals)) * Essence Fights Completed * (1 + 0.95 * Log1000(AetherGrowth) * 0.6)

If Aether's growth is negative for the Log1000 section of the formula, the game will use a value of 1 for Aether's growth instead.

=Important Note=

The negative growth that scales with your challenge points only continues to scale until Aether is unlocked. Therefore, it is technically optimal to unlock Aether as soon into your game as is feasible. Ultimately, unlocking Aether is a judgement call to make. Be sure to plan around the evo's of pets which require a minimum growth/level/stat requirement of every pet you own ie., Robot, Shark, Phoenix, Slime, and Bag.

= Delirious Essence of the Forgotten = When you go into newbie ground with Aether Ring in your party items, you will fight this boss. It becomes stronger each time it is defeated. Each time it is defeated it will improve the Aether Ring, which improves the Aether pet. The ring's item name changes to Aether Ring +n, and the pet improves its growth campaign penalties/bonuses and also gains a growth bonus of 0.2*Total Challenge Points (Total at the time of fighting). You will need to defeat it 25 times to evolve Aether.

You do not need to bring Aether along when you go to fight the boss.

= Team Examples =

Some players were generous enough to give me screenshots of the teams they used to complete certain floors, these teams will be listed at roughly the last fight they were able to win. If you would like to use these as a comparison to make your own team, remember certain gear/gems/items could change your teams outcome. If you would like to add a screenshot of your own please message Skyshatter on discord.