Total Might Challenge

This challenge will reset your total might to zero, but return it after finishing the challenge.

The goal is to generate a total of 5000 + (1000 * # challenges finished). DRC counts, but CBC doesn't.

Unlock Condition
Finish one 1KC.

Restrictions
CBC's do not count towards total might earned.

Completions to Max
25

Recommended Stats
Completed all DRC's for might runs is a must have for this challenge. Having maxed 1KC is good if you have over 5 million clones to make training worthwhile.

Reward
Challenge Points: 10 God Power Reward: 20 Statistics Multi: 1,500,000

Increases the effect of your total might by 2% for each challenge completed. Doubles if you finish all 25, giving a 100% boost to the strength of might.

The math of this works down to:

boost% = (total might / 4) * (1 + 0.02 * challenges completed)

Strategy
This is a fairly simple challenge.

If you haven't completed all 1KC's, then doing 1hr 35min might runs is the fastest way through this challenge.

Otherwise, depending on how many clones you have it will be more useful to train might to a certain level because after that, there are diminishing returns on might per minute. The amount of clones to have to start making a difference with training is 5 million clones, and training to level 60 for all of the mights, which will take an extra 8 minutes per run, but gives an extra 160 might per run.

The extra might skill from 1KBHC can help as well.