Patreon Gods Challenge

Description
Works like a UBC, but you must defeat named P.Baals, while also working under additional restrictions chosen by the Patreon for whom the P.Baal is named.

The first challenge requires you to beat P.Baal v1, the second challenge requires P.Baal v2, and so on.

Unlock Condition
Finish at least five UBCs

Restrictions
All of the UBC restrictions apply; in addition, each instance of the challenge will have a secret twist. These are not explicitly stated, either in advance or during the challenge; you must figure them out.

Rewards
Challenge Points: 30 God Power Reward: 150 Statistics Multi: 7.500 million

1% more growth for all pets per challenge finished, doubled if all 25 are completed. "This is a multiplier to growth and is retroactive." This multiplier affects all past and future growth gained. This includes growth from feeding, lucky draws, dungeon events, growth campaigns, and growth gained during the Undine, Gnome, and Aether pet quests. Note, it will also multiply any negative growth pets.

Completions to Max
25

Recommended Stats
The first couple challenges are a little harder than a UBC. If you're comfortable doing UBCs, you can probably do the first few PGCs at least. As they begin requiring higher and higher P.Baals, it is wise to wait until you have better pet equip and more challenges completed. Challenges like the first 20 UCC benefit greatly. PBC 25+ and TMC also provide slight bonuses. For PGCs after the first couple it is important to have all UBC completed, a good team of GP campaign pets with decent growth (30k+) and T3/T4 sticks. This camp should include Pandora, Nightmare, FSM, and any other strong pets. Mountain D3 with Clam will increase GP income. Strong BS/CS from pet equip will be beneficial as well. Because each PGC is different, not all of them will have the same recommended stats or the same strategy. If you'd like to go into each challenge prepared, read the guide at the bottom of this page detailing each of the PGC's quirks.

Don't be surprised if these take you a couple days to complete each one. They are much tougher than most other challenges, requiring patience and a good understanding of the challenge's quirks to avoid being stuck in a challenge for too long.

Strategy
Similar to a UBC, although you must also work out the secret challenge restrictions and work around them simultaneously to finishing an extended UBC.

The first challenge removes your avatar's Physical and Battle stats, meaning that you get all of your Attack power and HP from Creating (with pet equipment bonus, but without the RTI bonus). However, Creating has a bonus multiplier to make things slightly more fair. Rebirth frequently to get to the point where you can build Lighthouse monuments and their upgrades. Spend God Power even more liberally on CC and CS than you would in a regular UBC. Once you can build Nations, go back to the regular UBC strategy, except that you'll want to use Creating crystals instead of Physical crystals, and Lighthouses instead of Mighty Statues.

The second and third challenges have no noticeable downside or benefit. They are just longer UBCs, pushing to P. Baal v2 and v3 respectively. The second challenge will turn all your pets into chickens so make sure you have them set up for campaigns and dungeons the way you want and you will barely notice that they all look the same. The same strategies for UBCs apply to PGC 2 and 3, except you will have more GP to invest into BS and Clones. Not spending much on CC/CS is recommended, since using the 3gp 99,999 clone purchase is more efficient than spending more on CC.

Guide
The below Spoiler gives a brief look at each PGC's unique twist. For a more in-depth look at some of the mechanics, and for strategies on completing each one, check out this guide by Havixx. PGC Cheat Sheet


 * PGC 1: 10x Mystic, 100x Creating, but 0 Physical and Battle. Pet clone stats are not capped by your god stats, so you can still level up pets for campaigns.
 * PGC 2: All your pets are chickens.
 * PGC 3: No special perk.
 * PGC 4: Both CS and BS have a x2 multiplier.
 * PGC 5: Divinity cannot be gained from Monsters or DivGen. Must do special fights or buy with ad points.
 * PGC 6: Only pets equipped with a Bow can find GP in campaigns/dungeons. They also receive double GP. One Bow per pet for campaigns, but only one per dungeon team is needed.
 * PGC 7: Divinity, BS, and CS are decreased by 25%. +1 GP from Gods.
 * PGC 8: +1 GP from gods. Your stats decrease the more GP you spend at a rate of 10000/(GP Spent)^2.
 * PGC 9: Start with 2 CC. DivGen auto-unlocked after killing Cybele.
 * PGC 10: Start with 2500 GP. UBv2 give more GP and are easier to kill. No GP from pets, BHs, God Crystal, or UBv1. Auto-rebirth after ~1hr. If your multis are red when you rebirth, it will behave like a 1x multiplier instead.
 * PGC 11: Wait. Gods will be automatically defeated after a certain time. Having more AAC completed makes the challenge go faster. Total time of ~2.5 days with all AAC done.
 * PGC 12: Clones are capped at rebirth, but are permanently killed if they die. Purchasing clones gets cheaper the more you buy. Cannot spend GP on anything but clones.
 * PGC 13: UBs spawn twice as fast and give 5x GP.
 * PGC 14: Basically perkless. When an Earthlike Planet is created, all divgen upgrades and monuments are destroyed. You will then earn 1GP per 3 divgen upgrades.

There is a separate guide for PGC10 as well, due to its uniqueness.

Extra info on PGC 25 is available here Celestial Bow.

Note For those trying for the "69 token" in PGC, check out the Easter Eggs page for more info!