Holy ITRTG Book

=Tips for Unlocking= Unlocking the book is a benchmark accomplishment for ITRTG players, as it requires decent stats, a completed DMC, and provides hefty bonuses for all your future God fights.

Many factors influence the length your rebirth will need to be in order to unlock this pet. This is due to the time and cost involved in creating 1e7 suns. Here are some of the major factors that reduce the amount of time required to unlock it.


 * High creation speed to actually create the suns (well over 10k% base is recommended)
 * High creation count (well over 100 is recommended)
 * High building speed and clones, to create a strong enough Divinity Generator to generate the divinity required (a minimum DivGen level of X/300/300 is recommended)
 * A good DMC score is useful to avoid extensive time spent training might. Do one DMC after finishing all 25 DRC, rebirthing after Might unlocks for a score of ~10k.
 * Several divinity doublers in your lucky draw stack (for generating the required divinity). You can check what upcoming draws you have by saving, opening your available draws, and reloading the game from before you opened them.
 * Godly liquids and V2 liquids
 * Chakra pills and V2 pills
 * Ad points (for the x3 creation speed bonus)
 * A high-level creation crystal with effective DNDC bonuses, along with an ultimate crystal

In addition, there are other factors that you might use to get this pet unlocked just a bit faster. Don't stress about completing any of the following challenges, just make use of them if already relevant for you:


 * Adding high RTI temporary levels in creation speed, and allocating a mage to RTI
 * Start with your RB multipliers high enough so you have SpaceDim V10 (Quantum Genesis) unlocked. Quantum Genesis increases creating speed.

Might Unleash Calculation
Might Unleash attack power can be calculated as: $$\left(\text{Offensive Aura} \times m + 2 \right) \times \left(\text{Elemental Manipulation} \times m + 2 \right) \times \left(\text{Mystic Mode} \times m \times 1.5 + 2.5 \right) \times \left(\text{Transformation Aura} \times m \times 2 + 3 \right) $$ where m is your DMC reward (The % in Statistics > Other > Might Unleash Power): $$m = \frac{\sqrt{\text{DMC Might}}}{50\,000}$$

Example: A DMC Score of 10,506 Might gives: $$m = \frac{\sqrt{\text{DMC Might}}}{500}\%$$ $$=\frac{\sqrt}{500}\%$$ $$=\frac{102.5}{500}\%$$ $$=0.205\%$$ This is the value we see in Statistics > Other > Might Unleash Power. To get m, we convert from % notation: $$m = 0.205\% = \frac{0.205}{100} = 0.00205$$

For the unlock, we need the Unleash attack power to be 100 (10000%).

If we have 50 Might Levels in each skill (e.g. from 25 DRCs and no Might Training), our Might Unleash Attack Multiplier is: $$\left(\text{Offensive Aura} \times m + 2 \right) \times \left(\text{Elemental Manipulation} \times m + 2 \right) \times \left(\text{Mystic Mode} \times m \times 1.5 + 2.5 \right) \times \left(\text{Transformation Aura} \times m \times 2 + 3 \right)$$ $$= \left(50 \times 0.00205 + 2 \right) \times \left(50 \times 0.00205 + 2 \right) \times \left(50 \times 0.00205 \times 1.5 + 2.5 \right) \times \left(50 \times 0.00205 \times 2 + 3 \right)$$ $$= 37.5976$$ The Unleash Might tooltip in-game shows this in % notation, i.e. 3,759.76% - well short of the 10,000% (100x) required for book, so additional Might Training is needed.

For the evolution, an Unleash attack power of 500,000 (50 million %) is needed. If we approximate the formula by dropping all of the added constants, we get: $$ \text{Power} \approx \left(\text{Offensive Aura} \times m\right) \times \left(\text{Elemental Manipulation} \times m\right) \times \left(\text{Mystic Mode} \times m \times 1.5\right) \times \left(\text{Transformation Aura} \times m \times 2\right) $$ $$ = 3 \times m^4 \times \text{Product of Might Levels} $$

To calculate the Might levels needed to reach 500,000, one may therefore use this approximation:

$$ \text{Might Levels} \approx \sqrt[4]{500000 \over 3 \times m^4} = \frac{\sqrt[4]{500000 \over 3}}{m} \approx \frac{20.205}{m} $$

This assumes that the Might Levels would all be the same, which may not be optimal due to the different speeds at which they grow. Note also that this is an extremely rough approximation, especially at smaller m values. Don't be surprised if the calculated Might Levels are off by 10% or more. Finally, don't forget that "ghost Might" from CBC also counts.