Day No Divinity Challenge

Description
While within this challenge, you can't spend any divinity on creations. To help with this, the creation of light up to plants will give additional creations if your creation speed is fast enough. The goal is to reach the highest god you can, all while building as many monuments as you can. Your last rebirth should also aim to get the highest creation that you can manage as well.

Unlock Condition
None.

Restrictions
Works like two rebirths in a row, resetting your multipliers.

Much like an NDC, you can’t use divinity in this challenge.

The creation of light up to plants will give additional creations if BB'ed.

When starting this challenge, your 300% creation speed boost will be removed.

Reward
Your creation crystals will gain bonus CC in form of an extra multiplier to your Base CC (1+ Crystal Level * Srt(score) / 500.000), additionally to the usual +1 CC per Level of the Crystal and you will also receive a discount to your pre-requisition costs ( (Log2(score)/2)% maxed at 15%). This discount is applied after the cost multiplier for CC, and is rounded to the nearest percent of base cost. For example, if you had a 10% discount, 1 CC would cost 90% of base, 2 CC would cost 176% of base, 3 CC would cost 256% of base cost, etc. Those 15% may sound unimpressive at first, but they compound, so if you Create Universes from Suns up(buying Earthlikes, Planets and Suns directly), you will save 15% on Planets, Earthlikes and Suns needed to make Solar Systems, 15% of needed Solar Systems to make Galaxies and 15% on Galaxies needed to make Universes, making for 39% less Divinity needed, even before the increased CC amount comes into play!

The current tooltip shows your score as HGK * Unique Creations ^2 * (Sqrt mighty statues * 1 + Sqrt Mystic Gardens * 2 + … + Sqrt Temple of God * 7). The monument points are multiplied with 1 + (500 * timeMins - timeMins *timeMins) / 10000 if the rebirth takes longer than 30min and the multi is capped at 180 minutes. Meaning even a casual DNDC using Might runs is fairly efficient.

The final score is calculated on the last run as HGK on current run * Unique Creations on current run ^2 * (Total monument bonus). The monument bonus from each rebirth adds to the previous, the total monument bonus from previous rebirths can be seen by hovering over the "Currently in DNDC" text in the Rebirth tab.

This means the formula for score = HGK * Unique Creations ^2 * (1 * (Sqrt (MS from RB1) + sqrt(MS from RB2 ....) + 2 * (sqrt( MGS from RB1) + sqrt(MGS from RB2...) + ... ))

Challenge Points: Square Root (Points) / 100 (highest value only, maxed at 333).

Statistics Multi: Square Root (Points reached) * 1000

Recommended Stats
This challenge has a unique base reward, much like the DPC, but increasing that can take some serious CC (200+) and CS (5-10k). Base might and beefy pets will also help you get to a higher god.

Strategy
'''Score: highest god * number of unique creations in final rebirth ^ 2 * monument points. The monument points are multiplied with 1 + (500 * timeMins - timeMins *timeMins) / 10000 if the rebirth takes longer than 30min and the multi is capped at 180 minutes.''' So to improve your score you can improve any of these.

For a new player, this challenge can be very rewarding as you will get a quite significant decrease to auto buy costs with any level of equipped creation crystal for minimal effort.

New and midgame players should use roughly the same strategy: during your first few rebirths, your goal should be to climb gods and make as many monuments as possible. Ideally you will get past ~Artemis for the creation soft count as you get a multiplier to your CC (See Note Below). Midgame players should aim for low P.Baals. Leave yourself 4-5 hours on your last rebirth and aim for a high god, as well as highest creation.

Since monument points scale with a sqrt to double your points in a run you need 4 times the monuments, which requires more than 4 times the materials. Generally shorter rebirths are better, even down to 5-10 minutes with very high CC/CS, but with the time multi added in you can easily get a decent score just doing might runs. If this seems unpleasant, you will still get a reasonably high score if you treat it like a DBC and just try to climb as high as you can (remember to create one of each creation and many monuments in the final rebirth).

NOTE:  These numbers are not known specifically, but you appear to gain a +1x multiplier for each time you would re-surpass the BB mark(~3350 CS). This means you gain an additional multiplier for roughly every 1k base CS you have for Light and Stone, 2k CS for Soil and Air and 3k CS for Water and Plants. There is no multiplier beyond plants.

Monument upgrades currently give no score value, and should only be used to get to a higher god.

For example, with only 30 CC and 1k CS you can reasonably get to a forest or village, create a couple hundred basic monuments and a few higher level ones, and get to Susano or Zeus which will net you a ~5% decrease to auto buy costs with a score of 100k. While you won’t get much bonus CC from your creation crystal, the decreased costs can be well worth it especially for a new player.

A Mid game player (200CC, 10k CS) with a weather creation, PB 5 and a good mix of monuments can get to a score of 5 million, this is an ~11% decrease to auto buys, and gives roughly 1+1x bonus CC (i.e.; creation crystal level 10 would normally give 10 CC, but gives 21 after the DNDC).

Endgame players should be able to easily cap the auto buy (15%) with a score of just over 1 billion, but can keep going in order to maximize the creating crystal bonus. An endgame player can easily get 3x CC from their creating crystal from DNDC. Endgame players should consider doing their DNDC as 30 minute or might runs and focusing on climbing/training RTI creating speed - it's possible to climb into the 50s-70s while creating a solar system or galaxy, which compensates for somewhat fewer monument points.

You should turn offline progress off for this challenge for the best result depending on your schedule and strategy.