Pets

Pets are a feature available from the start of the game. Over the course of play, you will gather up a crew of little critters who can train against your clones, boosting the stats of your God as they get stronger. Your pets can also be sent out on campaigns, 1-12 hour missions to gather food, divinity, items, GP, and more.

Once you have at least 6 pets, you can also send them to explore special Dungeons. There, they can gather resources and use them to craft weapons, armor and accessories which give bonuses to their dungeon stats and also to your God's stats.

Token Tier List
If you are curious which token pets are the best to spend your tokens on depending on where you are in the game, take a look at this sheet by Nonomo:

https://docs.google.com/spreadsheets/d/1tj3BlT56FhFdoNbDqe-HaVlTgEhL0pXWTl2TyiAkSN0/edit#gid=0

Disclaimer
The values for pet evolution difficulty are based on the assumption that the player has followed a moderate path of growth and purchases. For players who have accelerated their game with pet tokens, or who have delayed developing pets, some of them may be more or less difficult to evolve than indicated.

Evo Difficulty: This rating gives a general idea of how hard it will be to evolve a pet in relation to other pets. This is not a list of which pets you should evolve before others, as this can vary wildly from player to player, depending on your playstyle.

1-10 Rating: The evo's are rated by comparing their difficulty to other pet evo's. 1-2 = Very Easy, 3-4 = Easy, 5-6 = Moderate, 7-8 = Hard, 9-10 = Very Hard.

(Event): This means reaching the evolution requirements is much easier during an event, where you have access to rewards from participating.

(Token): Although you do not have to Token this evolution condition, it is recommended. This is usually the case when gaining another pet token for the evolution is faster/less tedious than just doing the evolution itself.

UAC: This is only for the Turtle Pet. If you consider doing both UAC(1 for unlock, and 2 for evolution) easy, then this pet won't be that difficult. If you consider that torture, then using a Pet Token is the better option.

Improve Available: Some pets have the option to further improve or gain new bonuses by spending a Pet Token to Improve them on the pet details page.

Wildcard: These pets either don't have an evolution specialty, or have evolutions that are relatively inconsequential. Therefore, evolving these pets into something you need tends to be more impactful than going with any bonus that they may have.

The more growth a pet takes to evolve, the stronger its class bonus will be. Class bonus for most pets is equal to ((growth required for evolution / 50,000) + 1) * 0.5. If the maximum bonus at class level 100 is different than what is should be, it will be listed.

List of Pets
''If you are having trouble viewing this table on mobile, please go to the bottom of the page and select "Desktop". This should allow you to see the full table.''

1Pandora's box also has a mechanic that increases campaign rewards for every pet in the campaign with it. This bonus is determined by growth and feedings in this rebirth. For every 5k growth up to 100k, there is a 3% increase. After that, it becomes 4% for every 5k. For feedings, the increase is 0.1% per feeding, up to 2%, however this resets if Pandora's Box starves or you rebirth. 2Lucky Coin also has a rogue-like quality, where drop chance for loot increases by (total damage done^0.3/10)% 3Gray can create up to 2 children with their own classes and elements. Child 1 can be an alchemist, adventurer, or blacksmith. Child 2 (token upgrade only) can be any dungeon class. Children will have a bonus of 0.8% x CL regardless of class chosen. 4Book can change class without any downsides or cost, and when it's in a dungeon it will automatically count as the correct class in any dungeon event. Anything shares this property with book, however, Anything gets a higher class bonus than book. 5Stone gains a 100% bonus to all campaigns as an evo bonus. This can stack additively with the adventurer bonus to reach a 200% bonus for all campaigns. In effect, this works like 1 + (0.2 x CL)% bonus to campaigns if Stone is an adventurer. This is a large bonus, but it should be noted that any pet with the adventurer class gains (0.2 x CL)% bonus to campaigns. 6Chameleon can freely change element. When sent into a dungeon, Chameleon will count as any element for dungeon events. 7Black Hole Chan only gains this bonus if it takes the mage class. Before evo, it also gains a bonus to 25 + sqrt(UBV4 points^1.01)%, capped at 200% and twice as much to all elements. Post-evo, it also gains a bonus to all campaigns using the formula (1.3Million seconds - fastest time in seconds to beat ITRTGv4)^.3-30 and grants twice as much to all elements. 8Pumpkin finds chocolate in food campaigns, which can be increased by (50 + CL x 2.5)%. If tokened, Pumpkin will gain an additional bonus to finding chocolate by 2% x CL, and double for mighty food. 9While Doughnut doesn't receive a bonus for being an adventurer, it does receive a bonus to mighty food found in food camps by (50 + 0.5 x CL)%.

Pet Training
See Pet Training

Pet Campaigns
See Pet Campaigns

Pet Dungeons
See Pet Dungeons

Pet Infinity Towers
See Pet Infinity Towers

Pet Food
See Pet Feeding