Pets

Pets and related mechanics are available from the start of the game. Over time, you will gather up a crew of little critters who can train against your clones, and boost the stats of your God as they get stronger. Your pets can also be sent to campaigns, which are 1-12 hour missions for food, divinity, items, GP, and more.

Once you have at least 6 pets, you can also send them to explore special Dungeons. There, they can gather resources and use them to craft weapons, armors, and accessories, which give bonuses to your Pets' stats and also to your God's stats.

List of Pets
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Things to Note

 * Below are explanations for the various terms that appear in the pet list.

Evo Difficulty: This rating suggests the relative difficulty for evolving a pet. This is not a list of which pets you should evolve before others.
 * 1-2 = Very Easy, 3-4 = Easy, 5-6 = Moderate, 7-8 = Hard, 9-10 = Very Hard.

Evolve Condition - (Event): This means reaching the evolution requirements is much easier during an event, where you have access to rewards from participating.

Evolve Condition - (Token): Although you do not have to use a pet token Token this evolution condition, it is recommended. This is usually the case when gaining another pet token for the evolution is faster/less tedious than just doing the evolution itself.

Evolve Condition - (UAC): This is only for the Turtle Pet. If you consider doing both UAC(1 for unlock, and 2 for evolution) easy, then this pet won't be that difficult to unock. If you consider that torture, then using a Pet Token is the better option.

Improve Available: Some pets have the option to be further improved by spending a Pet Token their respective pet details page.

Wildcard: These pets either don't have an evolution specialty, or have an evolution/class bonus that is relatively inconsequential. Therefore, evolving these pets into something you need tends to be more impactful than going with any bonus that they have. Most wildcards are best evolved into Alchemists/Blacksmiths to expedite crafting, or as Rogues/Supporters to fill out your dungeon teams as needed.

Class Bonus: Most pets have a bonus when evolved to a particular class. If a pet gets a bonus as Adventurer, they are considered an Adventurer specialist. The more growth a pet takes to evolve, the stronger its class bonus will be. Class bonus for most pets is equal to ((growth required for evolution / 50,000) + 1) * 0.5. If the maximum bonus at class level 100 is different than what is should be, it will be listed.


 * Note: The suggested pet evolution difficulties assumptions that the player has followed a reasonably common path of growth/purchases. For players who have accelerated their game with pet tokens, or who have delayed developing pets, some of the suggested difficulties may not be accurate.


 * 1 Pandora's box also has a mechanic that increases campaign rewards for every pet in the campaign with it. This bonus is determined by growth and feedings in this rebirth. For every 5k growth up to 100k, there is a 3% increase. After that, it becomes 4% for every 5k. For feedings, the increase is 0.1% per feeding, up to 2%, however this resets if Pandora's Box starves or you rebirth.


 * 2 Lucky Coin also has a rogue-like quality, where drop chance for loot increases by (total damage done^0.3/10)%


 * 3 Gray can create up to 2 children with their own classes and elements. Child 1 can be an alchemist, adventurer, or blacksmith. Child 2 (token upgrade only) can be any dungeon class. Children will have a bonus of 0.8% x CL regardless of class chosen.


 * 4 Book can change class without any downsides or cost, and when it's in a dungeon it will automatically count as the correct class in any dungeon event. Anything (the evolved form of Nothing) shares this property with Book, however, Anything gets a higher class bonus than Book.


 * 5 Chameleon can freely change element. When sent into a dungeon, Chameleon will count as any element for dungeon events.


 * 6 Black Hole Chan only gains this bonus if it takes the mage class. Before evo, it also gains a bonus to 25 + sqrt(UBV4 points^1.01)%, capped at 200% and twice as much to all elements. Post-evo, it also gains a bonus to all campaigns using the formula (1.3Million seconds - fastest time in seconds to beat ITRTGv4)^.3-30 and grants twice as much to all elements.


 * 7 Pumpkin finds chocolate in food campaigns, which can be increased by (50 + CL x 2.5)%. If tokened, Pumpkin will gain an additional bonus to finding chocolate by 2% x CL, and double for mighty food.


 * 8 While Doughnut doesn't receive a bonus for being an adventurer, it does receive a bonus to mighty food found in food camps by (50 + 0.5 x CL)%.


 * 9 Pignata will give you (10 + 0.5 * class level) rebirth bacon every time you bash it open (once per daily draw reset).

Pet Tokens and Class Change Tokens
Pet Tokens can be used to unlock new pets, upgrade certain pets, increase pet growth, and bypass the third "special" evolve requirement for most pets.

Some pets cannot have their special evolve condition bypassed. See Pet Token for a list of these pets.

Class Change (CC) Tokens are used to change the class of an evolved pet without needing materials and without losing XP. You can buy them for 250k pet stones. You also receive one for every 10 pets you evolve, or as a reward for any UAC completions after 2.

Token Tier List
If you are curious which token pets are the best to spend your tokens on, take a look at this sheet by Nonomo:

https://docs.google.com/spreadsheets/d/1tj3BlT56FhFdoNbDqe-HaVlTgEhL0pXWTl2TyiAkSN0/edit#gid=0


 * Also refer to Early Token Pets