Pet Campaigns

Growth Campaign
This campaign is crucial to growing your weaker pets. You require at least 2 pets. At the end of the campaign, your stronger pets will increase the growth of your weakest pet sent on the campaign. The Growth increased will be equal to:



\text{hours in campaign} \times \left( \log_{15}{\text{growth}} - 1.75 \right) \times \text{pet ability multi} \times \text{UPC multi} \times \text{PGC multi} $$

This will be split evenly between all stats by default, but can be targeted if desired. If Growth granted is less than 0.75, evenly splitting would still give 0.25 per stat.

To find the strongest pets for your Growth Campaign, use the Compiled Spreadsheets.

As of March 28th, 2023, the strongest late game Growth Campaign pets are:
 * Pandora's Box
 * Nightmare
 * Seed
 * Aether
 * Raiju
 * Earth Eater
 * Bag
 * Unicorn
 * Chocobear (even better with Token Improve)
 * Otter
 * Corona (only with Token Improve)
 * Stone/Ape/Shark (none of these are Adventure specialists and will get outpaced with high enough CL)
 * Meteor*
 * Meteor grows based on its total time spent in campaigns. After 17,750 hours (~2 years) of being in camps, Meteor will get +75% to camps, making it as good as Otter not counting CL.
 * Black Hole Chan*
 * BHChan's camp bonus is determined by total v4 points and fastest ITRTGv4 kill. There are tables on its pet page detailing the values for certain campaign bonuses. Given enough points and a fast ITRTGv4 kill BHChan can become a very powerful Adventurer, but of course with the trade off of losing a rather strong dungeon pet.
 * Decorator Crab is stronger than Otter, but only after CL79. This makes it a strong endgame growth camp pet, but up until then you'd want to use Otter and/or Meteor instead.

Undine (and to a degree the other Elementals) can also be a good choice, since it typically has very high growth if obtained early-game and has a 111% campaign multi. It is not advised you evolve her to Adventurer, unless you are willing to pay a Class Change Token to later convert her to Rogue. Her Rogue specialist bonus and dungeon ability are very useful, and can be seen as more important than her campaign multi.

Since pets with higher growth give more growth and gain Class XP faster (if evolved to Adventurer), it is generally a good idea to pick your ten growth camp pets and grow them as high as you can whenever you are not actively growing another pet for evolution. Taking time every now and then to grow crafters (like Adventurers, they get more Class XP with higher growth) and dungeon pets (1% more stats per 2k growth) will help round out some weaker areas you might have, but a good majority of your time in Growth Campaigns will be spent growing your ten growth camp pets or growing pets to evolve.

Divinity Campaign
This campaign can help you gain Divinity if you're lacking. The divinity earned is most affected by your current divinity generation rate (at the time of camp completion), similar to God Power divinity purchases.

Each pet will grant:



\text{pet boost} \times \text{length of campaign in hours} \times \text{pet ability multi} \times \text{UPC multi} \times (1 + \text{CHP divinity gain boost} \times (1 + \text{RTI divinity gain boost}) $$

seconds of Divinity generation. Keep in mind that Crystals, overcapping DivGen worker clones, and the bonus from FSM do not count toward the Divinity Camp rewards.

The pet boost is divided into tiers and is determined by the pet's total stats:

Example 1: Cupid with 50,000 total stats and Adventurer Level 12 on a 7-hour campaign, with 3 completed UPCs and 1 Divinity Gain Boost CHP purchase gives:



(600 + 2 \times 50,000 ^ {0.4}) \times 7 \times (1 + (1 + (0.02 + 0.005) \times 12)) \times (1 + 3 \times 0.05) \times (1 + 0.01) $$

This comes out to 14054.5 seconds (~3.9 hours) of Divinity generation.

Example 2: 10 pets at ~275k stats, with no other Divinity camp bonuses. Each would give:



(600 + 2 \times 275000 ^ {0.4}) \times 1 \times 1 \times 1 \times (1 + 0) $$

~9000 seconds of Divinity per hour in the camp. This results in a total of 150 minutes worth of base divinity per hour; i.e. +2.5x base Div/s.

Food Campaign
This campaign can help you get better quality food to grow your pets faster. Each pet has a chance to find Puny, Strong, or even Mighty food. In this campaign, your pet's tier does not impact the yield.

The final amount of food obtained is determined by the number of pets owned, with each pet owned increasing food found by 1%. For example, 25 pets owned would give a 1.25 multiplier to food found. This is not shown in the in-game tooltip.

Yield Calculations
Mighty food:



\text{9%} \times \text{length in hours} \times \text{pet ability multi} \times \text{UPC multi} \times \text{[1 + 0.01(number of pets owned)]} $$

Strong food:



\text{30%} \times \text{length in hours} \times \text{pet ability multi} \times \text{UPC multi} \times \text{[1 + 0.01(number of pets owned)]} $$

Puny food:



\text{60%} \times \text{length in hours} \times \text{pet ability multi} \times \text{UPC multi} \times \text{[1 + 0.01(number of pets owned)]} $$

For example,sending Octopus (+100% ability bonus for Food) alone on a 10-hour campaign, with 6 UPC completed and 10 pets owned total, yields:

Mighty food:


 * $$\text{9%} \times 10 \times 2 \times 1.3 \times 1.1= \text{257.4%}$$

Strong food:


 * $$\text{30%} \times 10 \times 2 \times 1.3 \times 1.1= \text{858%}$$

Puny food:


 * $$\text{60%} \times 10 \times 2 \times 1.3 \times 1.1= \text{1716%}$$

Item Campaign
This campaign can grant pet stones, which can eventually be traded for valuable rewards, such as Crystal slot or Pet Tokens. It can also give rare Premium Shop items like Godly Liquid, Chakra Pill, or Lucky Draw.

The rewards are calculated separately for each pet, and depend on several factors:
 * Each Ultimate Pet Challenge finished will increase rewards by 5%
 * Each Challenge Point purchase of Pet Stone Drop Boost will increase Pet Stones found by 1%
 * Pets with a bonus or penalty to Item Campaigns, including bonuses to all Campaigns, will increase or decrease rewards by the listed %.
 * The pet's Total Stats will also increase rewards based on a tiered bonus.

Pet Stones
The yield for Pet Stones found by a pet is:



\text{item stats tier} \times \text{length in hours} \times (1 + 0.05 \times \text{UPC multi}) \times \text{pet ability multi} \times (1 + \text{CHP pet stone boost} \div 100) $$

E.g. Fairy with 50,000 Total Stats and a +50% to item camp on a 12-hour campaign with 20 finished UPCs and no CHP stone purchases would find:



2 \times 12 \times (1 + 0.05 \times 20) \times 1.5 \times (1 + 0 \div 100) = 72 \text{pet stones} $$

Any SpaceDim Pet Stone bonus is applied AFTER as a multiplier. This also does not get factored into the rare item chance.

E.g. Using the 72 pet stones above as an example with a 20% bonus from SpaceDim pet stone multi:



72 \times 1.2 = 86.4 \approx 86 \text{ [rounded down]} $$

Rare Items
The chance for a pet to find a Rare Items is:



(\text{hours} \times \text{pet stones} \div 100) \text{%} $$

E.g. Fairy from the formula above with 50,000 Total Stats on a 12-hour campaign would give it a chance to find a rare item of:



(12 \times 72 \div 100) \text{%} = \text{8.64%} \text{ [displayed as 9%]} $$

If you do find a rare item, it will be one of these:

Level Campaign
In this campaign, a pet gains levels based on the pet's Stats, Growth, Level, and the length of the campaign. This gain is increased by the pet ability multiplier for Level campaigns of any pet participating, adding together bonuses of all participating level specialist pets (capped at 600%). A penalty to the reward will then be applied based on pet Level: 100% gains up to level 1000, 90% gains from level 1001 to 5000, 81% gains from level 5001 to level 10000, and 65% from level 10001. The final yield is the following:



(3 \times \text{pet stats} ^ {0.22} + 1.9 \times (\log_{10} \text{growth}) ^ {3}) \times \text{length in hours} \times (1+ \text{combined pet multi}) \times \text{level based penalty} $$

Multiplier Campaign
This campaign gives two separate bonuses: a multiplicative bonus to the Pet Multiplier, and an additive bonus to the Pet Rebirth Multiplier.

The Pet Multiplier is a multiplier to your Physical, Mystic, and Battle stats based on the combined stats of your pets (as described earlier in this article). The Multiplier Campaign bonus applies equally to all three stats, and is based on the pet's Stat Tier (just like for a Divinity Campaign).

The Pet Rebirth Multiplier is a multiplier to your Rebirth Multipliers, based on the combined stats of your pets. This multiplier caps out at 999% (roughly 10x rebirth multi) when the Pet Multiplier for the stat is at 50,000%. The Multiplier Campaign adds to this bonus, allowing it to go above the cap of 999%. This bonus is based on the pet's Growth Tier (just like for a Growth Campaign).

A pet's ability multiplier for Multiplier Campaigns applies to both of these bonuses.

The formula for multipliers are:

Current multiplier:

(0.016 \times \text{pet stats} ^ {0.3} + 1) \times \text{UPC multi} \times \text{pet multi}\times \text{hour} \div 5 $$ (0.018 \times \text{pet stats} ^ {0.25} + 2) \times \text{UPC multi} \times \text{pet multi}\times \text{hour} \div 5 $$
 * if pet stats < 10M : $$
 * if pet stats > 10M : $$

Rebirth multiplier:

$$ \log{_2\text{(growth - 7)}} \times \text{UPC multi} \times \text{pet multi}\times \text{hour} \div 2

$$



Base multiplier depending on pet stats, from 1k to 10M

God Power Campaign
This campaign gives you a chance at gaining god power through your pets. The chance of a pet finding a God Power is:



3 \times \text{GP campaign multi} \times \text{pet ability multi} \times \text{length in hours %} $$

For this campaign, the pet tier multiplier increases continuously within each tier, and maxes out at the highest tier.

Event Campaign
Occasionally, an event will appear for two weeks. They usually involve gathering a unique currency via a new limited-time Event Campaign. These currencies can be traded for a one-time Pet Token, Pet Stones, and other useful items. The rate pets collect event currency is set, and is not affected by stats or growth. The yield for the event is typically 1 event currency per hour per pet, and can only be increased by Sticks and Adventurer class level bonus.

If you have less than 15 pets, you will get a bonus to the amount of event currency received. Full breakdown is in the below table. This is assuming you are using all available pets in the Event Campaign. Currently, only two pets influence event campaign results: Clam and Chocobear (as long as Chocobear has the feed bonus from chocolate). Any other pet bonus/malus (i.e. Nightmare, Pandora, Corona, etc.) does not affect Event campaign results.


 * Note: Occasionally, the rate at which pets collect event currency changes depending on the event. For example, the Halloween 2021 event had a decreased rate of currency collection due to the minigame Ghost Defender being a source of event currency.

Pet Multipliers

 * 1 The text is confusing, but according to Slime's description, Slime has a different bonus for level camps.


 * 2 Pandora's Box has a campaign bonus that will increase based on growth. This bonus is 3% for every 5k growth up until 100k, where it becomes 4% for every 5k. This increases by 0.1% for every feeding up to 2%, and resets on rebirth or if Pandora's Box reaches 0 hunger (starving).


 * 3 Bug randomly changes its campaign bonus every few hours between (-20 - Class Level) and (20 + Class Level). This leaves a potential minimum of -120 and a potential maximum of 120 at Class Level 100.


 * 4 Turtle gains a bonus of +25% in a 12-hour campaign, and a malus of 25% in a 1-hour campaign.


 * 5 This bonus can be increased by getting higher Aether Ring levels, or by bringing Aether Ring into The Newbie dungeon and defeating the boss.


 * 6 Pumpkin does not gain a direct % bonus to food camps, but it can find Chocolate.


 * 7 Nightmare increases all its campaign gains by 200%, but gives a malus of (20-0.25 x Class Level) to all other pets in the same campaign. This is reduced to 1% at level 80 and can't go lower.


 * 8 With Nightmare in a God Power campaign, the reward can exceed the cap of 1 GP per pet per hour.


 * 9 Temporarily increases its boost to all campaigns by 50% if you feed it chocolate or do food campaigns with it. This ability can be upgraded with a Pet Token to increase its boost to all campaigns (including events) by 75% under the same conditions.


 * 10 After evolving, Doughnut gets an extra bonus of (50 + 0.5 x Class Level)% to finding Mighty Food in Food Campaigns. At CL 100, this comes to a maximum of 105%.


 * 11 While FSM does not receive a direct bonus to God Power yield in God Power Campaigns, it does double the GP finds of everyone who participates in them, including itself.


 * 12 Before evolving, all campaigns -30%. After evolving, all campaigns -50% BUT you can use a Pet Token on Corona to change all campaigns from a -50% to +50%.


 * 13 Beach Ball gains a campaign bonus to all campaigns of (Sqrt(Pet Stones ^ 1.00001 - Pet Stones) * 2), with a maximum of 200%. This is capped at 15,121,400 Pet Stones. Pet Stones can also be banked on Beach Ball so you don't spend them.


 * 14 Hourglass gains +1% to all campaigns per day you've owned it, with a maximum at +75% at 75 days owned.


 * 15 Growth Campaign reward increases by (Lowest pet's growth^0.4 (max 100%)). After evolving, when in a Growth Campaign it will give 10% of the total earned growth to the weakest pet of all your pets, even if that pet is not in the Growth Campaign.


 * 16 If in the Growth Camp, Succubus will steal the reward instead of letting the lowest growth pet have it. If the lowest growth pet in the campaign is 1/2 or less growth of Succubus, the lowest growth pet will get the rewards like usual.


 * 17 Earth Eater starts each rebirth at -80% to all campaigns. Earth Eater can eat Earthlike Planets, even while in campaigns, at a rate of 1/s to increase his campaign gains at a rate of 1% per 30 planets eaten. This means that as long as you can constantly feed it, Earth Eater will reach a neutral (0% boost) bonus in 2400 Earthlike Planets, or 40 minutes, and will reach its hard cap of 82% at 4860 Earthlike Planets, in 1.35 hours.


 * 18 Sloth gains a very straightforward +10% per hour spent in a campaign. This has a maximum of +120% until you reach P.Baal V10 in a DNRC and unlock 24h campaigns, where the maximum becomes 240%.


 * 18 Wolf starts with +25% Item Campaign rewards, which can be increased by 10% up to a maximum of +125% by completing the following:
 * MMC 41,
 * CPC 26 (31 with UCC 20 done),
 * TMC 26,
 * PMC 51 (61 with UCC 20 done),
 * NRDC 21,
 * UBV2C 11,
 * UBV4C 6,
 * GSC 27,
 * UGC 21,
 * UBC 50.


 * 19


 * 20Unicorn's campaign bonuses are equal to sqrt(ChP)/2 for a max of 100%