Pet Campaigns

Besides levelling your pets for a stat and rebirth multiplier boost, you can also send them on campaigns. There are 7 campaigns to choose from: Growth, Divinity, Food, Item, Level, Multiplier, and God Power. While each campaign gives a different reward, the degree of the reward depends on 4 major factors: the number of pets sent on the campaign, the length of the campaign, any special pet abilities (including Adventurer class levels and equipment), and the "tier" of the pet (see below).

With multiple pets on a single campaign, the pets will add their rewards together. The degree of the reward is usually multiplied by the campaign length linearly, so a 10-hour campaign should yield 10x the reward per pet compared to a 1-hour campaign (with exceptions noted below). The pet ability bonuses for each pet are outlined above. Some pets have a perk (or penalty) on certain campaigns, and will multiply their effect on the campaign accordingly.

Tiers are a bit more hidden. Depending on the total stats or total growth of the pet you'll also multiply the reward by a factor.

For growth based campaigns (The rebirth multiplier in the Multiplier Campaign, Level for the Level Campaign), the tiers are: * Note: The multiplier campaign factor above only applies to the rebirth multiplier it gives, the current multiplier is based on stats instead.

For most stat based campaigns (Factor for Divinity Campaign and the current multiplier part of the Multiplier Campaign, Level for Level Campaign) the tiers are:

Growth Campaign
This campaign is crucial to growing your weaker pets. You require at least 2 pets. At the end of the campaign, your stronger pets will give a certain amount of growth to your weakest pet sent on the campaign. The growth given per pet will be

(length of campaign in hours) * (log15 growth - 1.75) * (pet ability modifier) * (UPC modifier) * (PGC modifier) 

This will be split evenly between all stats if you choose, or given to the growth of your choice. If your growth is less than 0.75, evenly splitting your growth would still give you 0.25 per stat.

To find the strongest pets for your personal growth campaign, have a look at the Compiled Spreadsheets.

As of August 1, 2021, the best lategame pets are (roughly in order, and not including Black Hole Chan):
 * Pandora's Box
 * Nightmare
 * Seed
 * Raiju
 * Earth Eater
 * Bag
 * Chocobear
 * Otter
 * Stone
 * Shark
 * Ape

Because pets with more growth give more growth and gain CL faster, it is generally a good idea to pick your ten growth camp pets and grow them as high as you can whenever you are not actively growing another pet for evolution.

Divinity Campaign
This campaign can help you gain divinity if you're lacking. The amount of divinity given by the campaign is determined mostly by your current divinity making rate (when the campaign is completed), much like when spending an ad point or god power.

Each pet will grant: (5 * length of campaign in hours) * (pet tier factor * 4) * (pet ability modifier)

minutes of your current div/s instantly to your divinity.

Example: Say you have a tier 5 cupid (pet factor = 1.25, 100% ability bonus for divinity), running a 6 hour campaign. You will gain:

( 5 * 6) * (1.25 * 4) * (2)

= 30 * 5 * 2 = 300 minutes of divinity from this pet.

Example 2: Say you have 10 pets at 100k stats with no Divinity special ability. They get you 15 minutes of Div per hour camp each, so that's 150 minutes worth of base divinity per hour : +2.5x base Div.

For comparison, killing all 5 UBs gives exactly this, +2.5x base Div.

So, compared to just killing the UBs, you get 6/3.5 = 1.71 times more divinity per hour using the example squad of pets.

Food Campaign
This campaign can help you get better quality food to grow your pets faster. Each pet has a chance to find puny, strong, or even Mighty food. For this campaign, your pet's tier does not impact the returns.

For Mighty food the formula is:

9% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

For Strong food the formula is:

30% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

 

For Puny food the formula is:

60% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

 

For an example: Octopus (+100% ability bonus for Food) with 6 UPC completed on a 10 hour campaign yields:

For Mighty food:

9% * (10) * (2) * (1.3) = 234%

For Strong food:

30% * (10) * (2) * (1.3) = 780%

For Puny food:

60% * (10) * (2) * (1.3) = 1560%

The final amount of food obtained is then multiplied by the number of pets owned, where 25 pets owned would give a 1.25 multiplier. This portion does not show in the in-game tooltip.

= Item Campaign = This campaign can grant pet stones, which can eventually be traded for valuable rewards, such as a Crystal slot or Pet Token. It can also give rare Premium Shop items like Godly Liquid, Chakra Pill, or Lucky Draw.

The rewards are calculated separately for each pet, and depend on several factors:
 * Each Ultimate Pet Challenge finished will increase rewards by 5%
 * Each Challenge Point purchase of Pet Stone Drop Boost will increase Pet Stones found by 1%
 * Pets with a bonus or penalty to Item Campaigns, including bonuses to all Campaigns, will increase or decrease rewards by the listed %. This is referred as 'pet factor'.
 * The pet's Total Stats will also increase rewards based on a tiered bonus.

Item Stats Tier
The "item stats tier" is as follows:

Pet Stones
The formula for Pet Stones found by a pet is: item stats tier * 4 * (1 + 0.05 * upc) * pet factor * (1 + CHP stone boost/100) * hours

E.g. Mouse with 80,000 Total Stats on a 10 hour campaign with 20 finished UPCs and no CHP stone purchases would find: 0.5 * 4 * (1 + 0.05 * 20) * 1 * (1 + 0/100) * 10 = 40 pet stones.

Rare Items
The calculation for rare item chance is more complex. The length of the campaign is applied quadratically; e.g. a 12 hour campaign has 4x higher chance than a 6 hour campaign. The formula is: (item stats tier / 25) * pet factor * hours^2

E.g. A Fairy has 50% bonus to rare item finding. If it has 300,000 Total Stats, it has an item stats tier of 0.75. On a 12 hour campaign, the chance it will find a rare item is: (0.75 / 25) * 1.5 * (12) ^ 2 = 6.48% chance (displayed as 6%).

Level Campaign
The pet gains a number of levels based on the pet's Stat Tier the pet's Growth Tier, the pet's level and the length of the campaign. This number is increased by the pet ability modifier for Level campaigns of any pet participating in the campaign, adding together the bonus of all participating level specialist pets. The dependence on level is the following: 100% gains up to level 1000, 90% gains from level 1001 to 5000, 81% gains from level 5001 to level 10000, and 65% from level 10001. The level considered is what the ending level would be if you had no UPCs completed. The final formula is the following:

(Level from Stats + Level from Growth) * (length in hours) * (1 + bonus from all participating pets) * (level based penalty)

Multiplier Campaign
The Multiplier campaign gives two separate bonuses: a multiplicative bonus to the Pet Multiplier, and an additive bonus to the Pet Rebirth Multiplier.

The Pet Multiplier is a multiplier to your Physical, Mystic, and Battle stats based on the combined stats of your pets (as described earlier in this article). The Multiplier Campaign bonus applies equally to all three stats, and is based on the pet's Stat Tier (just like for a Divinity Campaign).

The Pet Rebirth Multiplier is a multiplier to your Rebirth Multipliers, based on the combined stats of your pets. This multiplier caps out at 999% (roughly 10x rebirth multi) when the Pet Multiplier for the stat is at 50,000%. The Multiplier Campaign adds to this bonus, allowing it to go above the cap of 999%. This bonus is based on the pet's Growth Tier (just like for a Growth Campaign).

A pet's ability modifier for Multiplier Campaigns applies to both of these bonuses.

God Power Campaign
Simply, this gives you a chance at gaining god power through your pets. The chance of a pet finding a God Power is (3 * Campaign Factor * length of campaign in hours * pet ability multiplier) %. For this campaign the pet tier factor is smoothly increasing instead of just in jumps, but doesn't increase over the maximum tier.