Pet Campaigns

= Growth Campaign = This campaign is crucial to growing your weaker pets. You require at least 2 pets. At the end of the campaign, your stronger pets will give a certain amount of Growth to your weakest pet sent on the campaign. The Growth granted by a pet is equal to:

$$ \text{Hours in Campaign} \times \left( \log_{15}{\text{Growth}} - 1.75 \right) \times \text{Pet Ability Multi} \times \text{UPC Multi} \times \text{PGC Multi} $$

This will be split evenly between all stats by default, but can be targeted if desired. If Growth granted is less than 0.75, evenly splitting would still give 0.25 per stat.

To find the strongest pets for your personal Growth Campaign, use the Compiled Spreadsheets.

As of August 25, 2021, the best lategame pets are (roughly in order, and not including Black Hole Chan):
 * Pandora's Box
 * Nightmare
 * Seed
 * Raiju
 * Earth Eater
 * Bag
 * Unicorn
 * Aether
 * Chocobear
 * Otter
 * Corona (only with Token Improve)
 * Stone

Undine can also be a good choice, since it typically has very high growth if obtained early-game and has a 111% campaign multi. It is not advised you evolve her to Adventurer, unless you are willing to pay a Class Change Token to later convert her to Rogue. Her Rogue specialist bonus and dungeon ability are very useful, and can be seen as more important than her campaign multi.

Because pets with more growth give more growth and gain CL faster, it is generally a good idea to pick your ten growth camp pets and grow them as high as you can whenever you are not actively growing another pet for evolution.

= Divinity Campaign = This campaign can help you gain Divinity if you're lacking. The amount given by the campaign most affected by your current divinity generation rate (at time of camp completion), much like when purchasing with God Power.

Each pet will grant: (pet tier boost) * (length of campaign in hours) * (pet ability modifier) * (UPC modifier) * (1 + CHP Divinity Gain Boost) seconds of Divinity generation.

The pet tier is determined by the pet's total stats:

Example: A Cupid with 50,000 total stats and Adventurer Level 12 on a 7 hour campaign, with 3 completed UPCs and 1 Divinity Gain Boost ChP purchase gives: (600 + 2 * 50,0000.4) * (7) * (1 + (1 + (0.02 + 0.005) * 12)) * (1 + 3 * 0.05) * (1 + 0.01) This comes out to 14054.5 seconds (~3.9 hours) of Divinity generation.

Example 2: 10 pets at ~275k stats, with no other Divinity camp bonuses. Each would give: (600 + 2 * 2750000.4) * (1) * (1) * (1) * (1 + 0) ~900 seconds of Divinity per hour in the camp. This results in a total of 150 minutes worth of base divinity per hour; i.e. +2.5x base Div/s. For comparison, this is the same amount as killing all 5 UBs.

= Food Campaign = This campaign can help you get better quality food to grow your pets faster. Each pet has a chance to find puny, strong, or even Mighty food. For this campaign, your pet's tier does not impact the returns.

For Mighty food the formula is:

9% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

For Strong food the formula is:

30% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

 

For Puny food the formula is:

60% * (length in hours) * (pet ability/class modifier) * (bonus from UPC completions)

 

For an example: Octopus (+100% ability bonus for Food) with 6 UPC completed on a 10 hour campaign yields:

For Mighty food:

9% * (10) * (2) * (1.3) = 234%

For Strong food:

30% * (10) * (2) * (1.3) = 780%

For Puny food:

60% * (10) * (2) * (1.3) = 1560%

The final amount of food obtained is then multiplied by the number of pets owned, where 25 pets owned would give a 1.25 multiplier. This portion does not show in the in-game tooltip.

= Item Campaign = This campaign can grant pet stones, which can eventually be traded for valuable rewards, such as a Crystal slot or Pet Token. It can also give rare Premium Shop items like Godly Liquid, Chakra Pill, or Lucky Draw.

The rewards are calculated separately for each pet, and depend on several factors:
 * Each Ultimate Pet Challenge finished will increase rewards by 5%
 * Each Challenge Point purchase of Pet Stone Drop Boost will increase Pet Stones found by 1%
 * Pets with a bonus or penalty to Item Campaigns, including bonuses to all Campaigns, will increase or decrease rewards by the listed %. This is referred as 'pet factor'.
 * The pet's Total Stats will also increase rewards based on a tiered bonus.

Item Stats Tier
The "item stats tier" is as follows:

Pet Stones
The formula for Pet Stones found by a pet is: item stats tier * 4 * (1 + 0.05 * upc) * pet factor * (1 + CHP stone boost/100) * hours

E.g. Mouse with 80,000 Total Stats on a 10 hour campaign with 20 finished UPCs and no CHP stone purchases would find: 0.5 * 4 * (1 + 0.05 * 20) * 1 * (1 + 0/100) * 10 = 40 pet stones.

Rare Items
The calculation for rare item chance is more complex. The length of the campaign is applied quadratically; e.g. a 12 hour campaign has 4x higher chance than a 6 hour campaign. The formula is: (item stats tier / 25) * pet factor * hours^2

E.g. A Fairy has 50% bonus to rare item finding. If it has 300,000 Total Stats, it has an item stats tier of 0.75. On a 12 hour campaign, the chance it will find a rare item is: (0.75 / 25) * 1.5 * (12) ^ 2 = 6.48% chance (displayed as 6%).

If you do find a rare item, it will be one of these:

= Level Campaign = The pet gains a number of levels based on the pet's current Stats, the pet's Growth, the pet's current Level and the length of the campaign. This number is increased by the pet ability modifier for Level campaigns of any pet participating in the campaign, adding together the bonus of all participating level specialist pets with a cap of 600%. The dependence on level is the following: 100% gains up to level 1000, 90% gains from level 1001 to 5000, 81% gains from level 5001 to level 10000, and 65% from level 10001. The level considered is what the ending level would be without the penalty. The final formula is the following:

((Current Stats)^0.22*3 + log10(Growth)^3*1.9) * (length in hours) * (1 + bonus from all participating pets) * (level based penalty)

= Multiplier Campaign = The Multiplier campaign gives two separate bonuses: a multiplicative bonus to the Pet Multiplier, and an additive bonus to the Pet Rebirth Multiplier.

The Pet Multiplier is a multiplier to your Physical, Mystic, and Battle stats based on the combined stats of your pets (as described earlier in this article). The Multiplier Campaign bonus applies equally to all three stats, and is based on the pet's Stat Tier (just like for a Divinity Campaign).

The Pet Rebirth Multiplier is a multiplier to your Rebirth Multipliers, based on the combined stats of your pets. This multiplier caps out at 999% (roughly 10x rebirth multi) when the Pet Multiplier for the stat is at 50,000%. The Multiplier Campaign adds to this bonus, allowing it to go above the cap of 999%. This bonus is based on the pet's Growth Tier (just like for a Growth Campaign).

A pet's ability modifier for Multiplier Campaigns applies to both of these bonuses.

= God Power Campaign = Simply, this gives you a chance at gaining god power through your pets. The chance of a pet finding a God Power is (3 * Campaign Factor * length of campaign in hours * pet ability multiplier) %. For this campaign the pet tier factor is smoothly increasing instead of just in jumps, but doesn't increase over the maximum tier.

=Event Campaign= Several times throughout the year, an event happens for two weeks. Usually these events involve gathering a special item via a new limited time Event Campaign. These items can be traded for a one-time pet token, pet stones, and other useful items. The rate pets collect event items is set, and is not determined by stats or growth. The formula for the event is typically 1 * hours in campaign. This is per pet, and can only be increased by Sticks and Adventurer class level bonus. If you have less than or equal to 10 pets, you get double reward for the event campaign. Less than or equal to 5 pets, you get triple.

Currently, only two pets have an influence on event campaign results: Clam and Chocobear (as long as Chocobear has the feed bonus from chocolate). Any other pet bonus/malus (ie. Nightmare, Pandora, Corona, etc.) have no effect on Event campaign results.

Note: Occasionally, the rate at which pets collect event currency changes depending on the event. For example, the Halloween 2021 event had a decreased rate of currency collection due to the minigame Ghost Defender being a source of event currency.

= Pet Factor =

1The text is confusing, but according to Slimes' description, Slime appears to get an extra bonus to level camps.

2Pandora's Box has a campaign bonus that will grow based on growth. The fomula is 3% for every 5k until 100k, where it becomes 4% for every 5k. This increases by 0.1% for every feeding up to 2%, reset on rebirth or if Pandora's Box reaches 0 hunger (starving).

3Bug randomly changes its' campaign bonus every few hours between (- 20 - Class Level) and (20 + Class Level). This leaves a potential minimum of -120 and a potential maximum of 120 at Class Level 100.

4Turtle gains a bonus of +25% in a 12 hour campaign, and a malus of 25% in a one hour campaign.

5This bonus can be increased by getting higher Aether Ring levels, by bringing Aaether Ring into newbie dungeon and defeating the boss.

6Pumpkin does not gain a direct % bonus to food camps, but it can find Chocolate.

7 Nightmare increases all its' campaign gains by 200%, but gives a malus of (20-0.25 x Class Level) to all other pets in the same campaign. This is reduced to 1% at level 80 and can't go lower.

8With Nightmare in a God Power campaign, the reward is not capped and pets can find much more with high enough stats.

9Temporarily increases its boost to all campaigns by 50% if you feed it chocolate or do food campaigns with it. This ability can be upgraded with a Pet Token to increase its boost to all campaigns (including events) by 75% under the same conditions.

10After evolution, Doughnut gets an extra bonus of (50 + 0.5 x Class Level)% to find Mighty Food in Food Campaigns. At CL 100, this comes to a maximum of 105%.

11While FSM does not receive a direct bonus to finding God Power in God Power Campaigns, it does double the GP finds of everyone who participates in them, including itself.

12 After evolution, you can use a Pet Token on Corona to change all campaigns from a -30% malus to a 50% bonus.

13Beach ball gains a campaign bonus to all campaigns of (Sqrt(Pet Stones ^ 1.00001 - Pet Stones) * 2), with a maximum of 200%. This is capped at 15,121,400 Pet Stones. Pet Stones can also be banked on Beach Ball so you don't spend them.

14Hourglass gains +1% to all campaigns per day you've owned it, with a maximum at 75% at 75 days owned.

15Growth Campaign reward increases by (Lowest pet's growth^0.4 (max 100%)). After evolving, when in a Growth Campaign it will give 10% of the total earned growth to the weakest pet of all your pets, even if that pet is not in the Growth Campaign.

16If in Growth Camp, Succubus will steal the reward instead of letting the lowest growth pet have it. If the lowest growth pet in the campaign is 1/2 or less growth of Succubus, the lowest growth pet will get the rewards.

17Earth eater starts each rebirth at -80% to campaigns. Earth Eater can eat Earthlike Planets, even while in campaigns, at a rate of 1/s to increase his campaign gains at a rate of 1%/30 planets eaten. This means that as long as you can constantly feed it, Earth Eater will reach neutral (0% boost) reward in 2400 Earthlike Planets, or 40 minutes, and will reach its hard cap of 82% at 4860 Earthlike Planets, in 1.35 hours.

18Sloth gains a very straightforward +10% per hour spent in a campaign. This is maximum +120% until you reach P.Baal V10 in a DNRC and unlock 24h campaigns, where the maximum becomes 240%.

18Wolf starts with a 25% increase to Item Campaign rewards, which can be increased by 10% up to a maximum of 125% by completing the following: MMC 41, CPC 26 (31 with UCC 20 done), TMC 26, PMC 51 (61 with UCC 20 done), NRDC 21, UBV2C 11, UBV4C 6, GSC 27, UGC 21, UBC 50.

Details on these challenges can be found on the Challenges page.