User:RarestMeow

PoC of refreshed pet page self-study

Special Ability
None

Token Improve
None

Description
Mouse, generally, is the first pet player obtains (unless Bug was unlocked first). It has one of the lowest qualities, and serves as an introduction to the concepts of Pets, Campaigns, Dungeons, Evolution and Pet Classes.

Mouse is practically a blank pet, having no advantages in any field or expertise. It is one of the few pets in the game that has neither innate Class Bonus nor Special Ability. Due to that factor, Mouse (among with other similar pets) is called 'wildcard', assuming that it can be given of any Class:
 * Adventurer (Campaigns),
 * Alchemist, Blacksmith (Crafters),
 * Assassin, Mage, Defender, Supporter, Rogue, Blacksmith (Dungeons).

While Mouse can theoretically be of any Class, there are general considerations and advice tailoring in favor of specific setups.

Mouse has default penalty -50% to the results of Food Campaigns, which is ironic since it requires Puny Food for evolution. After evolving, Mouse increases its Food Campaigns' results by +100%, turning innate -50% penalty to +50% bonus.

Unlocking
To unlock Mouse player must defeat Hyperion - the first God in the game. It happens naturally during Tutorial, making Mouse unmissable pet.

Evolving
Mouse requires x5 Wood from Dungeons, which become available when at least six pets obtained.

Then, Mouse requires x100 Puny Food for evolution. Unless player has Refrigerator, the required amount must be collected in one rebirth.

Food Campaign
The first obvious way to collect the required number of Puny Food is to send Mouse (with other pets) into Food Campaign.

The amount of food the pets able to get in that campaign depends on four factors:
 * the number of unlocked pets,
 * Campaign length,
 * Pet's campaign abilities (for example, Mouse has x0.5 due to -50% penalty),
 * UPC bonus.

Seven owned pets, all been sent into Food Campaign for 12 hours, will bring at average ~x50 Puny Food, - making possible to collect required amount for evolution in ~24 hours (faster with more pets).

Pets Card Game
Another viable option is using "Pets Card" mini-game, which provides a certain number of food per day without utilizing pets at all.

The amount of available per day food depends on the number of unlocked pets: x30 points per unlocked pet, which equals to X10 Puny Food. With six pets (x180 points in total) the required number of Puny Food can be collected in two in-game days.

Since "Pets Card" resets after getting Lucky Draw, player may utilize the following strategy: ...this way x100 Puny Food can be collected in the short span of a few minutes.
 * 1) Collect and store x300 points in "Pets Card",
 * 2) Wait until Lucky Draw is available,
 * 3) Exchange as many points for Puny Food as possible,
 * 4) Get Lucky Draw (reset "Pets Card"),
 * 5) Exchange leftover points for Puny Food.

Class / Role
Mouse is a wildcard, having no advantages or Class benefits.

The choices below are designed for early-game / mid-game usage and oriented to help new players firsthand. Experienced players, with more pets and resources, may have different priorities for Mouse, for example assigned it for Tavern or filling other roles in Pet Village.

The possible choices and their ratings are YMMV:

Alternative Images
@todo : Insert here an image of alt-Mouse from the semi-last update.