Sylph

Special Ability
Unlocked by upgrading once, Gnome adds a shield to all party members in its dungeon team. This shield has the same defense as the pet it surrounds and will absorb damage based on Gnome's Earth element stat. Gnome will shield the team once per room with a good sized bubble of bonus health. This shield can not be healed by a supporter, but will be reset to full by Gnome every room.

After the first upgrade, the shield is equal to Earth Element of Gnome. After the second upgrade, shield is equal to 3 * Earth Element. After the third upgrade, shield is equal to 5 * Earth Element.

1st Step
Unlock Sylph by acquiring 15 Whispers of the Wind from D1 Mountain boss runs.

2nd Step
Send Sylph into the camp listed in its tooltip (randomly determined): A lost whisper of the wind, diminished greatly in power. It seeks to rejoin itself and to play in the air. Currently, Sylph wants to dance in the ? campaign.

3rd Step
A giggle and a breeze against your cheek is all you feel, as the spirit is hiding from you in play. All they want is to whirl and spin about in the wind. Currently, Sylph wants to dance in the ? campaign.

4th Step
A touch on your shoulder and a laugh as it spins away, Sylph is visible only in the briefest of glimpses. They love to play in the breeze. Currently, Sylph wants to dance in the " + str + " campaign.

5th Step
Sylph giggles teases you with brief flurries of wind across your face before fluttering out of your grasp. A light breeze is constantly pushing away from their form. Currently, Sylph wants to dance in the ? campaign.

Final Step
Sylph is now complete again, and the wind they generate is now strong enough to almost move even your godly form. They can summon tornados at their own mercurial whims, which change as often as the air they embody.