Total Might Challenge

Description
This challenge will reset your total might to zero, but return it after finishing the challenge.

The goal is to generate a total of 5000 + (1000 * # challenges finished). DRC counts, but CBC doesn't.

Unlock Condition
Finish one 1KC.

Restrictions
CBC's do not count towards total might earned.

Reward
Challenge Points: 10 God Power Reward: 20 Statistics Multi: 1,500,000

Increases the effect of your total might by 2% for each challenge completed. Doubles if you finish all 25, giving a 100% boost to the strength of might.

The math of this works down to:

boost% = (total might / 4) * (1 + 0.02 * challenges completed)

Completions to Max
25

Recommended Stats
Completed all DRC's for might runs is a must have for this challenge. Having maxed 1KC is good if you have over 5 million clones to make training worthwhile.

Strategy
This is a fairly simple challenge.

If you haven't completed all 1KC's, then doing 1hr 35min might runs is the fastest way through this challenge.

Otherwise, treat it exactly the same as a DMC and either use a calculator to set next ats for feedruns, or hit "spread" on might unlock. If you don't feel like using math to determine the optimal clone placement, 3 hour "feedruns" are efficient even if not optimal.

The reward for TMC is beneficial, but not as powerful as it may seem. Waiting to do these until closer to 30-50m clones, or more, will make these much faster. The extra DRC and 1kC reward from UCC will also help.